I_beat_Caly_to_vox_and_got_to_choose_the_name : calyxa stephen2002 bryn
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calyxa: augh!!
00.57.41 stephen2002: augh?
calyxa: the channel name. Bryn, this is your doing, isn't it
calyxa: been here long, stephen?
00.58.54 stephen2002: just sitting around
00.59.10 stephen2002: since about 6:30, doing other things
Autoaway is off
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calyxa: yo, Mo
01.05.40 docmojo: Yo!
calyxa: I did find that newsletter finally w/ Julian's help...
01.06.20 docmojo: Did I forget to send teh url?
calyxa: ya
01.06.36 docmojo: Duh.
01.06.40 docmojo: .;^)
calyxa: I was guessing pretty close, tho. but I was missing a magic "showhidden=yes" parameter.
01.07.12 docmojo: It's jsut teh internal site, no?
01.07.26 docmojo: (dyslexia in full gear tonite!)
calyxa: yes, but if you look at newsletters, the newest one is #18 about 2.0 is coming.
01.07.57 docmojo: Ah, you have to goto Manage Newsletters...
calyxa: and if you tell it 'show me newsletter #19' by changing the 18 to a 19 in the url, it doesn't work, because of the showhidden.
01.08.17 docmojo: I see.
calyxa: hmm. that may be a management thing I don't have access to.
01.08.24 docmojo: Well, is it okay?
calyxa: there's a missing 'a' in the word 'are' ...
calyxa: and can we even be mentioning that AA thing?
01.09.12 docmojo: Ah, I thought I fixed that...
01.09.20 docmojo: See if you can get to his: https://www.internal.pandromeda.com/admin/
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01.09.37 docmojo: Hey, meth!
01.09.39 methametric: boo!
01.09.57 docmojo: Caly: what AA thing?
01.10.05 methametric: snowing there mo?
calyxa: ok. that's my problem. I just started at the top level and went into 'work in progress'
01.10.10 docmojo: Yep.
01.10.14 docmojo: Dish down.
01.10.17 docmojo: Using modem.
01.10.36 methametric: vox won't run in OS X for me
01.10.39 docmojo: Hmm. "Probably.
01.10.42 docmojo: "
calyxa: it won't run in OS X for anybody.
01.10.46 docmojo: I'll pull that.
calyxa: I've been meaning to harass engineering about that...
01.11.00 methametric: oh...
01.12.18 methametric: ...
01.12.54 docmojo: Changes are in for your proofreading pleasure. :-)
01.13.04 stephen2002: say, I just spotted something, why does MojoVox report the time in UTC when the events are planned in EST?
calyxa: because we're too lame to plan events in UTC, which is what should change...
01.13.36 docmojo: Well, this is a global project in many ways.
01.13.59 docmojo: UTC was the obvious non-unilateral USocentric solution.
01.14.07 stephen2002: I see
01.14.08 docmojo: Or so ti seemed at teh time... ;-)
calyxa: but if I say, "'vox event at 2am friday morning UTC", people will be like, WTF?
01.14.37 methametric: lol
01.14.39 docmojo: Indeed!
01.14.59 docmojo: Paradigm Shifters Unite!!!
01.15.08 docmojo: (or something)
01.15.17 methametric: school's closed! w00t!
01.15.45 docmojo: Cool!
01.16.02 methametric: brb
01.16.04 docmojo: Kids this year got shorted on edjeekashun rounf here.
01.16.32 stephen2002: or you could write it in so that people could set their own time zones and whenever somebody says a time (in the right format of course) it would automatically translate
01.16.48 docmojo: Hey, that's a good idea!
01.16.52 docmojo: Thanks!
01.16.58 stephen2002: welcome
01.17.06 docmojo: (Now we just have to remember it...) ;-)
01.17.11 stephen2002: :)
01.17.24 stephen2002: write it down somewhere, quick ;-)
01.17.43 docmojo: And add it to one of these piles of notes? :-)
01.17.58 stephen2002: arrgg, too many TO-DOs?
01.18.19 docmojo: No, just too many scraps of neglected paper with Important Notes on tehm.
calyxa: I think fixing vox under OS X ought to be higher priority than clever time zone tricks, tho...
01.18.29 docmojo: Agreed.
calyxa: I just know how much those Kiwis love the mac, tho.
01.18.54 docmojo: Might be easier, now OS X is more mature...
01.18.57 stephen2002: hehe, I guess you don't have enough "worldwide" users, but it would be a neat feature
01.19.00 docmojo: Ya
calyxa: there are a lot of non-US users, actually.
01.19.23 docmojo: Actually, the biggest Vox seesion I've been in on
01.19.31 docmojo: was the Eurovox session we had.
01.19.51 docmojo: About 40-50% of our sales are international.
01.20.03 stephen2002: ah, well, there are no useage stats, so I took a stab in the dark
01.20.09 docmojo: Pretty good, for such a young company w/ no "localization."
01.20.32 docmojo: The UK has loomed huge recently.
calyxa: we should see how much would be involved in having the mojoworld registration page put a dot on a map when someone registers.
01.21.00 docmojo: Been meaning to post to 3C and ask "what's up with that?"
01.21.16 docmojo: That would be COOL.
calyxa: that recent magazine review? wasn't that UK?
01.21.43 stephen2002: cool, yes, but quite a bit of PHP code
01.21.43 docmojo: I think it may have been Bob B's
01.21.49 docmojo: images in 3D World.
calyxa: that could do it.
01.22.09 docmojo: They really looked good, though
01.22.18 docmojo: I coudl see why Bob was miffed.
01.22.27 docmojo: Fold right up the middle.
01.22.42 docmojo: But all the surrounding images looked so...
01.22.45 docmojo: standard CG.
01.22.56 docmojo: The MW images really stood out:
01.23.05 docmojo: WOW--look at taht detail!
calyxa: excellent.
01.23.33 docmojo: Even though they were pretty tiny.
01.23.36 stephen2002: that is one thing that MojoWorld does well, high-res images with so much detail
01.23.52 docmojo: Yeah, I have a 16K rendering finishing here.
01.23.55 stephen2002: they always take so long to render though
01.24.01 docmojo: MW barfs on 3 tiles.
01.24.09 stephen2002: 3 tiles?
01.24.10 methametric: back
01.24.15 docmojo: If I get teh GD low enough, though, it'll finish.
01.24.21 stephen2002: I used 300 before and it didn't have a problem
01.24.34 docmojo: 300 what?
01.24.36 stephen2002: tiles
01.24.52 docmojo: Ya, this one is 289 or something.
01.25.04 docmojo: at 1024/tile.
01.25.05 stephen2002: I made an A3 poster, it refused to render it in one pass, kept crashing in the middle
01.25.19 docmojo: That's what tiling is for!
01.25.25 stephen2002: I wasn't too happy when it crashed in the middle after 2 days of rendering
01.25.38 docmojo: "I hate it when that happens." ;-)
01.25.47 docmojo: Or worse, two weeks.
calyxa: most of my renders lately are sequential frames... so, still a day to render my whole thing, but it's 20 seconds of anim, not huge resolution pic.
01.26.02 docmojo: I had one do that after 2 months--I kid you not.
01.26.16 stephen2002: what does that message really mean "An error has been detected in your planet and the render can't finish."
01.26.26 docmojo: Wish I knew!
01.26.30 stephen2002: ummm
01.26.39 docmojo: I think it's a "PUNT!"
01.26.50 stephen2002: because half of time if you just start it over it goes through fine
01.27.08 docmojo: We programmers aren't known for meaningful error messages. :-)
01.27.12 stephen2002: dosn't make any sence, if it found the error why not go back over that patch and try again, or maby fix it?
01.27.47 docmojo: It's probably something catastrophic--like ran out of addressable memory.
calyxa: if you drop the egg to make your cake, you have to go back to the fridge and get a new egg.
01.27.58 docmojo: (MW likes to do that, and does it freely.)
01.28.19 stephen2002: hummmmm, how does it run out of addressable memory in 1 pass but then have no problem the 2nd time around?
01.28.33 docmojo: I have one small tile from this problematic render that
01.28.41 docmojo: I started at 6 AM
01.28.50 docmojo: and it's just finished it's first bucket.
01.28.56 docmojo: That's NASTY.
01.29.06 docmojo: At GD 2.0, to boot.
calyxa: I usually kill those after the first hour.
01.29.15 docmojo: (The rest is at 3.5.)
01.29.26 stephen2002: humm, so the render engine seems to require some tweaking?
01.29.37 docmojo: Well, I ahve the rest of this 16K image done at 3.5!
01.29.43 stephen2002: 3.5 what?
01.29.43 docmojo: Don't want to waste that!
calyxa: geometry detail
01.29.56 stephen2002: ah
01.30.06 docmojo: I think it may have an obscure and rare memory leak...
01.30.10 stephen2002: humm, what level of GD is overkill?
calyxa: 5
calyxa: but it'd depend on the planet, too.
01.30.40 docmojo: That's what God Craig says, anyway. ;-)
01.30.41 stephen2002: what level do you usally start to see more "poping" in animations?
01.30.51 docmojo: "That depends."
01.31.01 docmojo: Could be any GD,
01.31.20 docmojo: If you have sharp peaks and/or ridges.
calyxa: the underlying basis function of the terrain and the displacements in the material
01.31.34 stephen2002: I've been running this one animation at 4.8 ish and it tends to pop a fair amount
01.31.46 stephen2002: I know, it has a lot of peaks
01.31.54 docmojo: Are you using a "Ridged" bBasis Function?
01.31.55 stephen2002: it's a copperwine derivative
01.32.02 stephen2002: I don't think so
01.32.06 docmojo: Oh, FORGET COPPERWINE!
01.32.16 docmojo: I tried that a long time ago.
01.32.18 stephen2002: don't like that planet?
01.32.19 docmojo: NASTY!
01.32.27 docmojo: It's my favorite!
01.32.36 stephen2002: I said derivative, I made a whole bunch of changes to it along the way
01.32.38 docmojo: But it will never animate well.
01.32.42 stephen2002: oh....
01.32.51 stephen2002: oh well :), I'm still animating it
01.32.53 methametric: I animated it well...... :-)
01.33.07 stephen2002: at what GD?
01.33.16 methametric: 4
01.33.17 methametric: .3
calyxa: and how much tweaking did you do to the terrain profile curve?
01.33.33 docmojo: I went to fly between the skinny spires in Armads' original CW image.
01.33.34 stephen2002: humm, I still get poping at 4.8, but only on textreme cases
01.33.39 docmojo: THAT will never happen!
01.33.50 docmojo: None.
01.34.09 stephen2002: yes, the spiers pop, I tried to smooth them out a bit
01.34.09 methametric: I love my G4 farm
01.34.11 docmojo: Two things make CW patholical:
01.34.22 docmojo: Spires and sharp ridges.
01.34.38 docmojo: You can fix the latter, but not the former, methinks.
01.34.44 stephen2002: I'll keep that in mind for my next anim, but I have invested a lot of time into this planet
01.34.55 docmojo: "Pathological"
01.34.59 stephen2002: I'll be using it for more than just a planet, later on
01.35.18 docmojo: Avoid steep slopes like CW has.
calyxa: I've been pretty pleased w/ the way the 2.0 default planet animates at a quick GD of 2.
01.35.30 methametric: I got a bunch "popping" too but after running it through Final Cut Pro
01.35.43 docmojo: Those cause spires, and spires--while they look really cool--are always a
01.35.46 docmojo: problem to animate.
01.35.49 methametric: I got rid of it to an extent
01.35.50 stephen2002: there's an idea, post-process out the pops :)
01.36.10 docmojo: Hey, glad to hear that works!
01.36.26 methametric: Final Cut is priced exorbitantly tho....
01.36.50 stephen2002: After Effects should be able to do the same thing, right? I have a copy of that
01.37.16 methametric: I haven't played with after effects....
01.37.29 stephen2002: humm, well, they are similar I belive
calyxa: here's a taunting screenshot from the tutorial I'm working on for Krummen Hacker's mover/path/nurbs plugins - http://calyxa.pandromeda.com/tutorial/anim/top.jpg
01.38.59 stephen2002: if you are interested, all of the videos/GIFs here are done with MojoWorld:
01.39.02 stephen2002: http://rendermonitor.no-ip.com/thumbdisp/thumbdisp.php?dir=wip
01.39.09 stephen2002: it's a fun program
01.39.38 methametric: all of my time recently has been dedicating to goofing around with Jaguar
01.39.56 stephen2002: hey, where can i grab that plugin, looks almost exactly what I have been looking for!
calyxa: it's not availble yet.
01.40.21 docmojo: Cool, Caly!
01.40.24 stephen2002: grrrr
01.40.34 stephen2002: I get so sick of trying to hand-animate the camera
01.40.42 stephen2002: always ends up looking kinda cruddy
01.41.12 docmojo: Yes, there's not much you can do about that, currently.
calyxa: this nurbs thing is no walk in the park either... I'm not sure how useful it'll be for 'out from space down to the surface' tricks.
01.41.43 stephen2002: humm, it has to be better than what is avalable now
01.41.46 docmojo: Sweet, Stephen!
calyxa: nice how it loops
01.42.12 stephen2002: I have been having general issues just navigating around on the ground and making it nice and smooth
01.42.15 docmojo: Ha ha!!! Those shots will always be problematic--
01.42.18 stephen2002: thanks :)
01.42.27 docmojo: for the same reason spaceflight is problematic.
01.42.39 docmojo: Has to do with delta vee.
calyxa: http://calyxa.pandromeda.com/private/smoov.mov
calyxa: not a 'from space' animation...
01.43.37 stephen2002: well, again, I still have to re-do camera paths more than once most of the time. It would be really nice to be able to just tweak it here and there
01.43.57 methametric: ugh gonna take a while to load.....
01.44.10 stephen2002: humm, so how did you do that?
calyxa: that's w/ Krummen Hacker's plugins. I'm his alpha tester and tutorial writer...
01.44.49 stephen2002: ohh
01.45.00 stephen2002: can I be an alpha tester? ;)
01.45.07 stephen2002: that plugin looks quite useful
01.45.30 stephen2002: more like animating with a real animation package as opposed to a recorded flight-sim
01.46.39 stephen2002: any idea as to when that plugin will be avalable?
calyxa: sometime in the future.
01.47.15 stephen2002: grrrr
calyxa: which is more than I can say for some other plugins I've seen hints of...
calyxa: we're pretty darned lucky that he's even working on it at all.
01.48.21 stephen2002: it would appear that this one in particular would answer many people's feature request pleas
01.48.23 docmojo: Indeed.
01.48.51 docmojo: It would--but it's NOT easy to get it right.
01.49.00 stephen2002: so should the actual MojoWorld development team be working on some of these things?
01.49.06 docmojo: That's why it won't have the Pandromeda name on it
01.49.16 docmojo: (or we'll start paying Hacker if it does!)
01.49.28 docmojo: Sure, we "should."
calyxa: you can only spread three guys so thin...
01.49.38 stephen2002: three guys...oh
01.49.41 docmojo: Give us some $$ and we will! ;^)
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01.49.44 stephen2002: haha
calyxa: hi, fal
01.49.52 docmojo: Ya.
01.49.54 stephen2002: so that would be why development seems to be going nowhere
01.49.55 methametric: yo fal!
01.50.12 docmojo: Three guys working on more practical things--things that pay right now.
01.50.23 docmojo: Hey, Fal!
01.50.32 stephen2002: I see, care to let me in on what those things might be that are comming up?
01.50.47 falczx: new here, just trying to get me sea legs
01.51.03 docmojo: "Can't say." >;^)
01.51.06 stephen2002: I mean, the planet generation itself is quite good
01.51.16 stephen2002: so it would seem silly to pile more features onto that
01.51.20 docmojo: Ah, tell Fal about the colors, Caly!
01.51.27 stephen2002: the render engine is also quite good as well...
01.51.35 docmojo: I type too slow...
01.51.36 stephen2002: so if not anim tools, what?
01.51.50 docmojo: Volumetrics is high on my list.
01.51.57 docmojo: But we're not on that yet...
01.52.00 stephen2002: ohh, for nice fluffy clouds
01.52.03 stephen2002: that would be very nice
calyxa: to keep track of speakers, you can select their names on the list on the left then use the color dot to assign a color to their text...
01.52.12 docmojo: We can do the best clouds in the biz.
01.52.23 stephen2002: yes, but that's untile you fly up to them
01.52.26 docmojo: But we need to do a lot of work to get 'em in...
01.52.30 stephen2002: and even from the ground they tend to look a bit flat
01.53.01 docmojo: Make that "we could" do the best clouds.
01.53.18 docmojo: Have a look at:
01.53.23 stephen2002: oh, so you have an engine to render them but it isn't implemented?
01.53.36 docmojo: www.kenmusgrave.com/animations.html
01.54.24 methametric: aktai's thunderclouds looked good..... but those weren't even clouds per say.....
01.54.29 docmojo: www.kenmusgrave.com/clouds.html
01.54.46 docmojo: Yep.
01.54.53 docmojo: Illumination is harder.
01.54.58 docmojo: We can do that, too.
01.55.05 docmojo: The best ever seen.
01.55.17 docmojo: But hard 'n' SLOOOOOW.
01.55.56 stephen2002: humm, but none of this is a part of MojoWorld yet...
calyxa: yet
01.56.20 docmojo: "Not yet."
01.56.40 stephen2002: humm, chances are it will be probably be a while :(
01.56.49 docmojo: So, Caly, okay if I make that page live?
01.57.04 docmojo: The newsletter...
calyxa: if you do and it's not, I have the power to fix it.
calyxa: :)
01.57.16 docmojo: Cool.
01.57.23 docmojo: I love making messes.
01.57.25 methametric: stupid vectors
01.57.30 docmojo: Get to clean 'em up that way.
01.57.35 docmojo: ;-)
01.57.49 stephen2002: whats wrong with vectors?
01.58.05 methametric: homework :-)
01.58.08 stephen2002: ahhh
01.58.13 stephen2002: I should be doing chem, or sleeping
01.58.23 methametric: I'm such a loser
01.58.40 stephen2002: actually, I should be sleeping...I had a lab at 8AM this morning
01.58.43 docmojo: Prof. Mo sez: "Blow it off."
calyxa: learn your vectors then program MW plugins
01.58.58 methametric: school's cancelled tomorrow and I have all weekend.... but I'm doing it now
01.58.58 docmojo: I SHOULDN'T SAY THAT.
01.59.05 docmojo: (but I just did..)
calyxa: we'll just have to bite you later, Mo
01.59.21 methametric: lol
01.59.56 stephen2002: hummm, lucky, school cancled already for you.
02.00.05 docmojo: Cool.
02.00.11 stephen2002: probably won't be cancled for us, we already got nearly a week off
02.00.13 methametric: where are you stephen?
02.00.16 stephen2002: from snow
02.00.19 stephen2002: Maryland
02.00.24 methametric: ahhhhhh
02.00.42 stephen2002: plus, it isn't comming down that bad out there
02.00.44 docmojo: Ah!
02.00.55 docmojo: Looks like next week is cancelled here.
calyxa: ah. the atmosphere.
02.00.57 docmojo: Again.
02.01.11 methametric: we were supposed to be planning our classes for next year today...
02.01.34 docmojo: Where are you again, Meth?
02.01.44 methametric: Charlottesville
02.01.48 methametric: VA
02.01.51 stephen2002: it's snowing quite a bit, but the roads are still clear
02.02.03 docmojo: How deep is it there?
02.02.06 methametric: we have six inches here
02.02.13 stephen2002: stupid sodium chloride, 3 ions, lowers the freezing point of water
02.02.14 methametric: the roads are terrible
02.02.39 docmojo: It's about 8 inches leftoever here--nice 'n' crusty--plus about 3" fresh on top.
02.02.40 methametric: :-)
02.03.10 methametric: I'm taking AP Calculus AB next year :-)
02.03.17 docmojo: We get more here, 'cause we're higher
02.03.21 stephen2002: hurm, have fun
02.03.31 docmojo: and in the rain shadow of the Blue Ridge.
02.03.41 stephen2002: you are in high school?
02.03.45 methametric: yep
02.03.54 docmojo: If you want to undertand MW atmospherics, PAY ATTENTION.
02.04.07 methametric: I'm only like the third sophmore to take that class
02.04.18 docmojo: I didn't, and had to re-teach myself all that calculus 15 years later. :-(
02.04.25 methametric: :-(
02.04.38 stephen2002: humm, hope you don't end up like me and get stuck back in introductory algebra because of the $#@$# college placement tests
02.05.21 falczx: I would have challenged that
02.05.32 falczx: Even I can do algebra
02.05.39 stephen2002: you can't, this college lives by their placement tests
02.05.43 methametric: then my junior year I get to take Advanced and Multivariable Calculus BC (aka Calc 2)
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02.06.08 stephen2002: be sure to take the AP exam, that way you are excempt from the placement test results
calyxa: hi, Nancy
02.06.15 digitalnaw: Evening everybody
02.06.30 stephen2002: however, I suggest re-taking some of those higher level math classes again in College, it can be quite different
02.06.37 stephen2002: usually harder...
02.06.39 methametric: I have to get a 4 or a 5 on the AP exam to take Multivariable
calyxa: college calculus - 400 students per class...
02.07.03 methametric: oh boy!
02.07.10 stephen2002: our campus isn't that big
02.07.12 docmojo: "It sux." ;-)
02.07.23 stephen2002: the biggest lecture hall holds 300 people
02.07.24 methametric: I don't even want to think about college
02.07.29 stephen2002: UMBC
calyxa: I hated it and never got beyond the second or third quarter..
02.07.41 falczx: chem class was that large for me.....30 yrs ago
02.08.10 stephen2002: yup, it is our CHEM lecture hall that is the biggest one
02.08.18 methametric: I refuse to take statistics
02.08.20 docmojo: I squeaked by in calculus.
calyxa: of course if I knew then what I know now... I'd have worked a lot harder at it
02.08.26 digitalnaw: <shrug> I was a music major I had to take "Math for Music Majors" (read: Math for the anti-maths) to get out
02.08.32 falczx: stats is easy
02.08.34 docmojo: Later I learned to love it...
02.08.36 digitalnaw: Now counterpoint - THAT was a b***
02.08.39 docmojo: It really IS cool.
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calyxa: hi, Bruce
02.08.53 docmojo: Hye, Push!
02.08.55 methametric: No stats s00k! :-)
02.08.58 methametric: yo Bruce!
02.09.00 digitalnaw: Evening Bruce
02.09.01 Pushinfaders: Greetings!!
02.09.23 stephen2002: well, I'll be back in about 20 min...with a big string of messages to read
02.09.33 docmojo: "blow it off"
02.09.35 docmojo: ;-)
02.09.45 digitalnaw: You're a bad influence, Mo.
02.09.47 stephen2002: blow what off, my shower? :)
02.09.48 docmojo: I know.
02.09.57 docmojo: That, too. ;-)
02.09.59 stephen2002: don't think my roomate would be too keen on that :)
02.10.08 docmojo: Nor would your mother.
calyxa: if all goes as planned, he'll be able to badly influence you in person a week from tomorrow
02.10.14 methametric: lol
02.10.26 docmojo: But: it's easier to do now than when you get older.
02.10.35 stephen2002: eh, mother's not here to nag me
02.10.35 digitalnaw: Yeah, but I'm so badly influenced already that it really doesn't matter.
02.10.37 methametric: blech
02.10.37 Pushinfaders: Travelin Mo
02.10.39 docmojo: (You won't appreciate that until you get older.)
02.10.55 docmojo: YEAH!
02.11.13 stephen2002: be back
02.11.19 methametric: cya
02.11.21 docmojo: Cya
02.11.29 falczx: we have a conflict...csi
02.11.34 docmojo: So: atmospherics, anyone?
02.11.47 docmojo: Huh?
02.11.53 Pushinfaders: Monsson told me Doc paid him a vsit..scary thought, Mo at a childrens museum
calyxa: television show
02.12.04 docmojo: Heh heh.
02.12.06 methametric: anyone in here know python?
02.12.07 docmojo: "Trust me."
02.12.20 docmojo: No, but Julian is learning it
calyxa: I know of Python, but haven't actually looked at the language...
02.12.26 docmojo: for the Sojourn project.
calyxa: my brother speaks very highly of it.
02.12.39 docmojo: It ate my poodle.
02.12.41 methametric: it's relatively easy
calyxa: it's typeless java
02.12.47 methametric: lol
02.13.02 docmojo: Typeless...
02.13.07 docmojo: That's weird.
02.13.11 digitalnaw: Poodles deserve to be eaten.... (Oh my, I'm a bad person)
calyxa: like lisp
02.13.19 docmojo: I see.
02.13.26 methametric: brb need to get my charger
02.13.26 Pushinfaders: Uh, what the subject tonight?
02.13.29 docmojo: But LISP is weird, too.
calyxa: little yappy lion-cut ones, yeah. but I've met some big smart poodles.
02.13.39 docmojo: (Don't let Chuck rad that.)
calyxa: ah. the atmosphere.
02.13.47 digitalnaw: The big ones are okay.
calyxa: it's his birthday today.
02.13.59 falczx: the big atmos?
02.14.06 docmojo: Hey, tell him "happy happy" for me!
calyxa: when he gets home, I will do.
02.14.33 docmojo: Yes, this was to be an atmosphere session.
02.14.44 docmojo: I'm sure you don't want my input--
02.14.56 docmojo: atmopherics, the way I approach them,
02.14.58 falczx: think we may be off track...
02.15.04 docmojo: are by far the hardest part of MW.
02.15.12 docmojo: It's all nasty calculus.
02.15.15 Pushinfaders: and it adds so much
02.15.26 docmojo: Yes, it does...
02.15.39 falczx: MW does the calc....or do I need some basics?
02.15.43 docmojo: Leonardo was the first to write about it, as far as I know.
02.15.53 docmojo: MW does it.
02.16.08 digitalnaw: I have problems with size... um... as in my lfs. My own cloud creations look like doody
calyxa: with red, green and blue fields that are Not A Color
02.16.09 docmojo: It's just that if I start talking about it,
02.16.11 falczx: ahhhh. the wonders of software
02.16.17 docmojo: I'll go off the deep end. ;-)
02.16.37 docmojo: Yes, Caly.
02.16.46 docmojo: I introduced that to computer graphics
02.16.51 methametric: stupid derivatives
02.16.54 docmojo: and I still can't make ANY
02.16.57 docmojo: intuitive sense of it.
02.16.59 methametric: lol
02.17.12 digitalnaw: Keep it up, Calyxa - we need a revolution in that area.
02.17.18 docmojo: Oh, it gets MUCH weirder than that, Meth.
02.17.34 methametric: what? dervatives?
02.17.42 docmojo: Yep.
calyxa: I was going to try to make some charts but ran into too many varialbles with elevation and thickness and whatnot before I even got to color...
02.17.48 docmojo: That's the easiest part.
02.17.58 methametric: it's all really easy for me (so far)
02.18.03 docmojo: Good!
02.18.12 docmojo: You may have a future in it.
02.18.22 docmojo: It seems quite obvious to me,
02.18.34 docmojo: 25 years later.
02.18.41 methametric: ::blush::
02.18.54 docmojo: Much of life is like that...
02.19.16 docmojo: (Rtaz!)
02.19.23 docmojo: "Ratz!"
02.19.32 methametric: you're being way to reflective fer me! :-)
02.19.52 docmojo: I always tell my students:
02.19.55 methametric: crazy old man
02.19.59 docmojo: "many things are obvious,
02.20.08 docmojo: after you think about them for several years."
02.20.13 docmojo: It's true.
02.20.13 methametric: lol
02.20.52 Pushinfaders: can you use a gradient for atmospheric color?
02.21.34 methametric: brb ice cream
02.21.46 docmojo: Good question. Caly?
calyxa: I'm thinking, I'm thinking.
02.22.01 docmojo: I think not.
02.22.02 Pushinfaders: I mean texture/gradient...and what would be the point?
02.22.20 docmojo: There's nothing, other than a screen-space texture, to drive it with.
calyxa: I heard something about a gradient and Krummen Hacker's atmospherics...
02.22.36 docmojo: It would be profoundly WEIRD.
calyxa: and Iknow you can get some wacky stuff going on in the RTR when driving some of that stuff w/ textures...
02.23.14 docmojo: Yeah, that's the example I was trying to remember!
02.23.32 docmojo: Kind fun, that--but WEIRD. ;-)
02.23.48 Pushinfaders: Second questio,n, is there a basic rule of thumb for atmopheric height in relation to land height?
02.23.55 docmojo: No.
02.24.10 docmojo: Atm. height is "sea level" for the atm.
02.24.22 docmojo: It knows or cares nothing about the terrain.
02.24.35 docmojo: It is, however, sensitive to Planet Radius.
calyxa: it only cares about the unit planet underneath, so if all your terrain is at +20,000, then it'll be thinner than you expect
02.24.49 docmojo: (But I think it knows this and takes it into account.)
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02.25.02 docmojo: True.
calyxa: hi, Tim
02.25.08 docmojo: Hey, Tim!
02.25.10 falczx: hey Tim
02.25.14 digitalnaw: Hi Tim
02.25.16 tjod: need
02.25.17 methametric: yo!
02.25.19 tjod: bigger
02.25.21 tjod: font
calyxa: _CLICK IN THE TRANSMISSION STREAM_
calyxa: _THEN TYPE PLUS SIGNS AT IT_
02.25.40 tjod: right
calyxa: it should remember from session to session, tho
02.25.55 docmojo: You are now magenta on my Vox, Tim.
02.26.11 docmojo: "Deal with it." >;^)
02.26.55 tjod: +++ahhhh
02.27.08 docmojo: The Old Fart Feature!
02.27.12 tjod: can't I be Rocky?
02.27.15 digitalnaw: It's a whole new world when you can see stuff, Tim, isn't it?
02.27.17 Pushinfaders: I'm finding, that, distorted noise can make for some very cool clouds, both real and unreal in appearence
02.27.18 docmojo: (I insisted on it.) ;-)
02.27.36 tjod: gray on gray. matches my hair
02.27.41 docmojo: Yes, you're on to somthing there, Bruce!
02.27.43 tjod: thanks Doc
02.27.47 tjod: 8-))
calyxa: I forget what the key combo is to make the font bigger in the transmission queue, tho...
02.27.58 docmojo: Try distorting your Basis Functions, too.
02.27.58 tjod: Hello everypeoples
02.28.17 docmojo: (Though if you do both, it's gonna be pretty slow--
calyxa: that's what he means by distorted noise, I'm pretty sure
02.28.30 docmojo: like 16 times as slow as with netiher!)
02.28.32 Pushinfaders: I've really experimenting with various amouts of distortion and distortion size..interesting stuff
02.28.57 docmojo: I see, Caly...
02.29.05 docmojo: Yes, good fun!
02.29.17 docmojo: And "a pretty delicate bed of flowers,"
02.29.28 docmojo: as Mean Unka Benni would say.
02.29.32 Pushinfaders: Uh...I call it that cause that's what it comes up as in the ddlb
calyxa: Mo never reads that shit
02.30.00 docmojo: Yes, that's distorting the Basis Function.
02.31.08 docmojo: I first used it to good effect in 1990: http://www.kenmusgrave.com/mirage.jpg
02.32.20 Pushinfaders: Oh yeah, i remember that pic...good stratus clouds
02.32.55 methametric: back before them fancy GUIs
02.33.18 tjod: like La Tex before good screens
02.33.21 docmojo: Bigger and better version: http://www.kenmusgrave.com/TM3/ART/MUSGRAVE/CH20/ZabriskiePoint.html
02.33.47 docmojo: Yeah, my UI was vi...
02.33.55 tjod: grew some
02.33.59 docmojo: and my dawg was a dinosaur...
02.34.28 methametric: lol
02.34.39 methametric: vi as in the command line editor?
02.34.42 Pushinfaders: that one's in the "big" manual
02.34.47 docmojo: BTW, that image has distortion on both
calyxa: ed is the standard text editor
02.34.55 docmojo: the BF and the fractal.
02.35.11 docmojo: ACK!
02.35.26 docmojo: Meth, vi is a rather primitive UNIX editor.
calyxa: when I want to edit text, I want an 'editor'. not a 'viitor'. not an 'emacsitor'. those aren't even WORDS!
02.35.34 docmojo: Very sexy in its day
02.35.44 docmojo: it can do almost anything
02.35.54 docmojo: but no one but me ever learned all its tricks.
02.36.00 digitalnaw: It can't - but if you add sed and grep it can...
02.36.02 methametric: yeah, I use vi
02.36.12 docmojo: (I'm pretty sure.)
calyxa: I love having OS X so that I can run real vi
02.36.20 digitalnaw: Doc - I do know somebody who is the world's vi master.
02.36.28 docmojo: YEAHHHHHHHHHHHHH!!!!!!!!!!
02.36.31 tjod: I'll stick with stone and chisel - it's dependable
02.36.37 docmojo: Bill Joy?
02.36.50 docmojo: ;-)
02.36.52 digitalnaw: Nope, guy named Bob Lynch
02.37.00 docmojo: Sounds familiar.
02.37.08 methametric: that's why I'm trying to make the switch to OS X entirely
02.37.22 digitalnaw: UC Berkeley
02.37.25 docmojo: "Real men use vi."
02.37.37 docmojo: "Emacs is for girly men."
02.37.47 methametric: Emacs sucks
calyxa: for Lisping girly men
02.37.51 docmojo: And only DORKS argue about it! >;^)
02.38.04 methametric: he's onto me! :-)
calyxa: like a chihuahua with pointy teeth
02.38.32 docmojo: There was this email joke about descending levels of dorkdon in a bar...
02.38.35 tjod: short and irritating?
02.38.43 docmojo: the lowest was arguing vi vs. Emacs.
02.38.56 docmojo: "dorkdom"
02.39.03 methametric: nerdvana
02.39.10 docmojo: I'll argue it TILL I DIE!
calyxa: humor at its lowest form
02.39.19 docmojo: Heh heh.
02.39.29 docmojo: Truth at its most true.
02.39.31 methametric: and there will still be no one listening :-)
02.39.41 docmojo: Except us. ;-)
02.39.54 methametric: ::covers ears::
02.39.54 docmojo: Right: atmospherics.
02.39.59 docmojo: Any questions?
02.40.04 docmojo: Quiz at 11.
02.40.08 tjod: did anyone ever have any luck with the Shiprock object ?
02.40.17 docmojo: Huh?
02.40.31 tjod: DXF
02.40.36 tjod: from a DEM
02.40.43 docmojo: Terrain model?
02.40.48 tjod: yep
02.40.54 stephen2002: back and caught up
02.40.57 docmojo: Infidel imagegd it from a DEM...
calyxa: once it's a mesh, it can't really do much except be a mesh.
02.41.23 docmojo: Right. That could be Evil.
02.41.36 docmojo: Height fields are Very Special Objects
02.41.38 tjod: i put one up on freestuff, wondered if anyone had better luck than I did
02.41.40 Pushinfaders: never got around to it...to many things not enough time
02.41.43 docmojo: they should always be treated as such.
02.41.52 tjod: ahhhhhh
02.42.02 docmojo: HF != mesh
02.42.09 docmojo: (to be a geek about it)
02.42.20 tjod: not if it's a vector objetc 8-)
calyxa: mesh != heightfield, actually
02.42.28 docmojo: ACK!
02.42.39 docmojo: It's symmetric, Caly.
02.43.06 docmojo: Meshes can store all sorts of extra info an HF don't need.
02.43.08 methametric: &@#$ing perl syntax!
02.43.10 stephen2002: "HF != mesh" and "mesh != HF" will return the same result
02.43.27 docmojo: Right, Steph. ;-)
02.43.34 stephen2002: :)
calyxa: but if you have a height field, you can use it as either a height field or a mesh. but if you have a mesh you can only use it as a mesh.
02.43.42 stephen2002: at least, let's hope they do
02.44.04 stephen2002: humm, that one can't be represented with simple boolean statements
02.44.08 docmojo: Yes, but it's terribly wasteful to turn an HF into a mesh.
02.44.21 docmojo: It wastes time and memory.
calyxa: that apparently won't stop people from doing it.
02.44.37 tjod: LOL
02.44.41 docmojo: "Nothing stops teh Hated User
02.44.49 docmojo: from her benighted ways!"
02.44.52 tjod: i resemble that remark
calyxa: which is why we give them No Concessions!
02.44.57 Pushinfaders: Ok, i have a gripe....when will the cloud below the terrain vs water artifacts bug get fixed?
02.44.58 stephen2002: so why would anybody want to use a mesh if the stuff is being procedurally generated in the first place
02.45.00 docmojo: -Thus Spake Mo the Munificent
02.45.02 docmojo: ;^)
calyxa: to layer procedural data over 'real' data to create hyper-real landscapes.
02.45.34 stephen2002: I see, more control
02.45.37 methametric: "spake" ::snort::
02.45.44 stephen2002: but a heightfeild should do the same...right?
02.45.49 tjod: thanks caly - saved me a whole mesh of typing ...
02.46.08 tjod: yes, HF will do same
02.46.10 digitalnaw: Hey, Meth - when Mo learned to read it was in the time of stone tablets and that was the common vernacular :)
02.46.19 docmojo: HEY!
02.46.25 docmojo: HFs B Us
02.46.28 digitalnaw: <I shouldn't talk.... but I COULDN'T RESIST!)
02.46.38 docmojo: Let me tell you alittel story:
calyxa: replace 'mesh' with 'heightfield' in the question I answered previously.
02.46.50 docmojo: back in 1987, when I made my first
02.46.55 docmojo: terrain renderings,
02.47.03 docmojo: I treated Hfs ans meshes.
02.47.10 methametric: mo still uses abacci
02.47.12 docmojo: It took 45 mintes to load a
02.47.30 docmojo: 137 x 137 HF off of disk and into my ray tracer's memory.
02.47.43 docmojo: When I started treating the dat aas an HF,
02.47.51 docmojo: it went down to 3 minutes.
02.48.04 docmojo: THAT is an IMPROVEMENT.
02.48.08 stephen2002: yes
02.48.19 docmojo: And I was still suing lame HF encoding...
02.48.24 tjod: any difference in appearance? What's the tradeoff?
02.48.34 docmojo: No diff.
02.48.37 stephen2002: can't have overlapping features
02.48.40 docmojo: Just time and memory.
02.48.53 stephen2002: with a heightfeild you can't have a cave, per say
02.49.01 stephen2002: with a mesh you can
02.49.01 docmojo: Correct.
02.49.05 docmojo: with a mesh, you can.
calyxa: that's what you need displacements for
02.49.21 docmojo: Meshes are MUCH more general,
02.49.27 docmojo: and therefore more costly.
02.49.32 stephen2002: displacements?
02.49.34 methametric: bah.... having some trouble distorting my altitude texture....
02.49.41 docmojo: HFs are a massive simplfication
02.49.46 docmojo: and so MUCH faster.
02.49.48 stephen2002: sure
calyxa: displacements are how MW makes all those overhangs.
02.50.10 docmojo: (and smaller)
02.50.21 stephen2002: ah yes
02.50.45 tjod: good. I'll see how long it takes to load NW Arizona at 10 meter res.
02.50.46 docmojo: Two things make HFs small and simple:
02.50.54 stephen2002: although you still can't make a cave out of it
02.51.02 docmojo: 1) assuming one height value per horizontal position
02.51.03 stephen2002: maby with a LOT of tweaks
02.51.11 docmojo: 2) assuming uniform post spacing
02.51.23 docmojo: Those two assumptions allow you to throw away
calyxa: I could probably make a cave... I have some ideas how I'd try.
02.51.29 docmojo: almost all the mesh data.
02.52.00 stephen2002: it would probably be a little one...I'm not sure how you would light it with the current lighting model
02.52.06 docmojo: 1) precludes caves and overhangs
02.52.12 tjod: I'd like to see that Caly - but not the math lol
02.52.20 docmojo: 2) precludes level of detail.
02.52.57 docmojo: MW uses an HF bastardization
02.53.12 docmojo: that attemtps to keep the simplicity of HFs
02.53.19 docmojo: while breaking all teh rules.
02.53.22 docmojo: >;^)
02.53.24 stephen2002: it would be neat to see MojoWorld create accurate rivers, volumentric clouds, grass, trees, caves :)
02.53.28 stephen2002: talk about a chance to explore!
02.53.37 docmojo: ya!
02.53.39 stephen2002: but that would require quite the huge amount of CPU
02.53.49 docmojo: "Don't hold your breath." ;-)
02.53.56 stephen2002: right not the worlds are a bit predicable in some cases
02.54.01 stephen2002: oh, I'm not
02.54.09 stephen2002: I know it is a LONG way from what I just described
02.54.12 stephen2002: but it would be nice :)
02.54.15 Pushinfaders: I have another question....what's up with the bug, when you have clouds below the terrain and it makes those nasty artifacts on the water...That's been arond for a long time
02.54.29 Pushinfaders: drives me nuts
02.54.29 docmojo: When I first saw Richard Voss lecture about fractal terrains in '84
02.54.34 stephen2002: hum, never seen that
02.54.42 stephen2002: and I have clouds below the terrain in some places
02.54.45 docmojo: I went up to him and asked "can't we do caves?"
02.54.51 stephen2002: but why would you have clouse below sea level?
02.55.04 tjod: is there an example of that,, Pushinfaders?
02.55.07 docmojo: He replied "try it--you'll find it;s not as easy as it seems."
02.55.10 Pushinfaders: not below sea level
02.55.19 docmojo: In 2002 we finally did it in MW.
02.55.21 Pushinfaders: hang on
02.55.27 docmojo: And I was astonished.
02.55.38 stephen2002: any pictures of the cave?
calyxa: it's really easy to make that bad stuff happen w/ the cloud layers below the surrounding terrain. it's a known bug, it's on the list, and engineering will get to it when they get to it.
02.55.46 docmojo: (Craig had tols me we couldn't, and of course I belived him.)
02.56.31 docmojo: Caves are still pretty much out.
02.56.36 docmojo: Too nasty.
02.56.52 docmojo: Overhags, yes; caves, "I don't think so."
02.56.54 stephen2002: humm, you just said you had made one at some point...or did I miss-interpret?
02.56.56 tjod: http://www.timster.net/mojo/home.jpg
02.57.00 Pushinfaders: http://www.3dcommune.com/3d/galview.mv?MojoWorld+PFiYn7PqQ+1046240376
02.57.15 docmojo: We did overhangs.
02.57.29 docmojo: Or, rather the Hated Users did
02.57.35 tjod: maybe not a cave per se, but a nice overhang at least
02.57.53 docmojo: because no one told them they couldn't. >;^)
02.58.09 docmojo: "I hate it when they do that."
02.58.18 tjod: That IS weird Bruce
02.58.41 Pushinfaders: it can be duplicated really easy
02.59.02 docmojo: GAWD, I hate using a modem!
02.59.13 stephen2002: :)
02.59.20 methametric: me too
02.59.26 stephen2002: me three
02.59.32 tjod: me too - so I don't
02.59.33 stephen2002: but I am on a 10MB LAN connection right now :)
02.59.34 docmojo: (Snow on the ol' dish.)
02.59.50 tjod: heh
02.59.55 stephen2002: go 1MB/sec :-)
02.59.57 methametric: my dish rocks when it works
03.00.03 docmojo: "I hate you." ;-)
03.00.06 stephen2002: hahaha
03.00.21 tjod: oh boy more snow pics
03.00.21 docmojo: Yeah, the dish is better than a modem.
03.00.35 docmojo: But don't use Dreamweaver with it.
03.00.37 methametric: the dish is sooper good
03.00.45 stephen2002: bon't hate me too bad, I go back to the 56K at home :(
03.00.46 docmojo: The spped of light is just TOO DAMN SLOW.
03.00.51 docmojo: "speed"
03.00.53 tjod: lol
03.01.14 docmojo: DW does all this handshaking, it seems.
03.01.16 methametric: the upload time on a dish is no different
03.01.32 methametric: than a modem
03.01.40 docmojo: Doing that through a satellite 33,000 miles up is JUST TOO SLOW.
03.01.57 tjod: send up your own
03.02.02 docmojo: Ah, but there's latency.
03.02.05 tjod: you've got rockets
03.02.13 docmojo: Mine couldn;t work any better.
03.02.32 stephen2002: woooohoooooo, the snow is winning over the salt!
03.02.33 docmojo: It's the slow-assed speed of light.
03.02.34 stephen2002: I can't see the road :)
03.02.40 methametric: I'm gonna run a T5 line into my house :-P
03.02.51 tjod: i have one in my CAR
03.03.04 docmojo: If I ver make any MONEY I can get a T1 line here.
03.03.16 docmojo: Two of my neighbors have 'em...
03.03.18 falczx: a T5 n your car?
calyxa: can you maybe pay me first? a little?
03.03.22 tjod: lol
03.03.24 methametric: what a waste of money
03.03.26 methametric: lol
03.03.33 docmojo: Perhaps it's time to do a Jack Nicholson on one of them... ;-)
03.03.40 methametric: not paying caly... the t1
03.03.51 tjod: war driving around Microsoft in the evening ...
03.04.01 docmojo: Oh, right, now you want to be PAID???
03.04.08 methametric: lol
calyxa: the gin ran out.
03.04.22 docmojo: GREAT, I'll add that to teh Big Spreadsheet...
03.04.24 docmojo: >;^)
03.04.27 methametric: lol
03.04.33 docmojo: D'OH!
03.04.47 docmojo: Not to worry--i'll be there next week.
03.04.48 Pushinfaders: Well, I for one appreciate all Doc and caly do...Mojo keeps me out of trouble
03.04.55 docmojo: Where there's Mo, there's gin.
03.05.02 tjod: keeps me off the streets too
calyxa: I got a coupon for $2 off Gilby's.
03.05.14 docmojo: Ah, MojoWorld the Halfway House!
03.05.24 docmojo: Never thought of it that way,,, ;)
03.05.26 falczx: and in the atmosphere? Tim?
03.05.43 stephen2002: been nice talking to everybody, but I have to go to bed now...have to wake up tommorow for more classes
03.05.44 docmojo: Well, I suppose it kept the Snowman off the streets for a while, too.
calyxa: or Gordon's or something like that.
03.05.57 docmojo: Cool!
03.06.05 Pushinfaders: Bombay
03.06.05 docmojo: Time for Mo to Go, too.
calyxa: have a good night, Stephen
03.06.12 falczx: night all
03.06.14 Pushinfaders: later Mo
03.06.16 stephen2002: adios
03.06.19 methametric: cya
calyxa: Sapphire's what I usually insist on.
03.06.21 tjod: byeeeeeeeeeeeeee
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03.06.24 docmojo: Gordon's... grrrrr....
calyxa: hey, $2 off. whatever.
03.06.38 docmojo: BCNU!
03.06.46 docmojo: oo
calyxa: do you kno when yet?
03.06.49 tjod: geshundheit
03.06.52 methametric: stop making me laugh
03.07.07 docmojo: Looks like Weds. night.
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03.07.12 docmojo: Will inform you...
03.07.17 docmojo: Bye!
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03.07.23 methametric: adios
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03.07.48 Pushinfaders: mass exodus
03.07.57 tjod: mebbe now you will get the answer, 'faders///
calyxa: yeah, and I don't think Bryn is really here
03.08.25 Pushinfaders: I gave up
03.08.34 tjod: ahh
calyxa: I answered!
calyxa: calyxa: it's really easy to make that bad stuff happen w/ the cloud layers below the surrounding terrain. it's a known bug, it's on the list, and engineering will get to it when they get to it.
03.08.54 tjod: 8-)
03.08.56 Pushinfaders: I'll write to Craig
03.09.18 Pushinfaders: I know, but someone needs to remind them, now and again
03.09.32 Pushinfaders: Just a friendly note
calyxa: resources are being put into other projects right now.
03.09.47 tjod: do tell
03.09.53 tjod: 8-)
calyxa: the Sojourn thing is what Craig is working on full time now
03.10.12 Pushinfaders: I figured that
03.10.32 tjod: what's Sojourn?
calyxa: it's that game thing. check the Pandromeda front page and look at the most recent 'press release'
03.11.12 tjod: okidoki
03.11.33 Pushinfaders: I read a really funny thread in the Bryce Forum at Renderosity about Bryce's future....
calyxa: wild speculation?
03.12.21 Pushinfaders: Well, everyone is wondering why Corel is so tight lipped
03.12.45 Pushinfaders: of course I have heard rumors, that i don't dare post ina forum
calyxa: because they can't find a buyer and have killed off all future development?
03.12.56 Pushinfaders: Yep...
calyxa: they had only one interested buyer, but unfortunately that buyer has no money.
03.13.35 Pushinfaders: :-)
03.13.56 tjod: time for me to do some ... work.
03.14.00 tjod: Seeya!
03.14.05 Pushinfaders: See ya..
calyxa: byebye
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03.14.47 Pushinfaders: well, I 'll bail too...BTW Renderosity mag is reviewing Mojo next issue
calyxa: kewl.
03.15.04 Pushinfaders: I wrote a small piece for Deemarie
03.15.16 Pushinfaders: easy exploration tips
calyxa: excellent
calyxa: not everyone has to be a world-creating maniac.
calyxa: we need more explorers!
03.16.05 Pushinfaders: I could have submitted a couple of more images, but my ISP won't let me send 16mb files!!
03.16.46 Pushinfaders: I would have mailed them, but she waited till the last minute to ask
03.16.55 Pushinfaders: Oh well
03.17.15 Pushinfaders: tif cymk.....
calyxa: all the big ones
03.17.50 Pushinfaders: Well at least i got one in
03.18.21 Pushinfaders: I'll let ya go caly.....have a good night
calyxa: 'k. probably not next week, tho
03.18.49 Pushinfaders: Okey dokey
calyxa: unless we can figure out how to get Mo's laptop into the house net...
03.19.34 Pushinfaders: Well have a good week..thanks again
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