I_beat_Caly_to_vox_and_got_to_choose_the_name : calyxa stephen2002 bryn
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calyxa: augh!!
00.57.41 stephen2002: augh?
calyxa: the channel name. Bryn, this is your doing, isn't it
calyxa: been here long, stephen?
00.58.54 stephen2002: just sitting around
00.59.10 stephen2002: since about 6:30, doing other things
Autoaway is off
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calyxa: yo, Mo
01.05.40 docmojo: Yo!
calyxa: I did find that newsletter finally w/ Julian's help...
01.06.20 docmojo: Did I forget to send teh url?
calyxa: ya
01.06.36 docmojo: Duh.
01.06.40 docmojo: .;^)
calyxa: I was guessing pretty close, tho. but I was missing a magic "showhidden=yes" parameter.
01.07.12 docmojo: It's jsut teh internal site, no?
01.07.26 docmojo: (dyslexia in full gear tonite!)
calyxa: yes, but if you look at newsletters, the newest one is #18 about 2.0 is coming.
01.07.57 docmojo: Ah, you have to goto Manage Newsletters...
calyxa: and if you tell it 'show me newsletter #19' by changing the 18 to a 19 in the url, it doesn't work, because of the showhidden.
01.08.17 docmojo: I see.
calyxa: hmm. that may be a management thing I don't have access to.
01.08.24 docmojo: Well, is it okay?
calyxa: there's a missing 'a' in the word 'are' ...
calyxa: and can we even be mentioning that AA thing?
01.09.12 docmojo: Ah, I thought I fixed that...
01.09.20 docmojo: See if you can get to his: https://www.internal.pandromeda.com/admin/
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01.09.37 docmojo: Hey, meth!
01.09.39 methametric: boo!
01.09.57 docmojo: Caly: what AA thing?
01.10.05 methametric: snowing there mo?
calyxa: ok. that's my problem. I just started at the top level and went into 'work in progress'
01.10.10 docmojo: Yep.
01.10.14 docmojo: Dish down.
01.10.17 docmojo: Using modem.
01.10.36 methametric: vox won't run in OS X for me
01.10.39 docmojo: Hmm. "Probably.
01.10.42 docmojo: "
calyxa: it won't run in OS X for anybody.
01.10.46 docmojo: I'll pull that.
calyxa: I've been meaning to harass engineering about that...
01.11.00 methametric: oh...
01.12.18 methametric: ...
01.12.54 docmojo: Changes are in for your proofreading pleasure. :-)
01.13.04 stephen2002: say, I just spotted something, why does MojoVox report the time in UTC when the events are planned in EST?
calyxa: because we're too lame to plan events in UTC, which is what should change...
01.13.36 docmojo: Well, this is a global project in many ways.
01.13.59 docmojo: UTC was the obvious non-unilateral USocentric solution.
01.14.07 stephen2002: I see
01.14.08 docmojo: Or so ti seemed at teh time... ;-)
calyxa: but if I say, "'vox event at 2am friday morning UTC", people will be like, WTF?
01.14.37 methametric: lol
01.14.39 docmojo: Indeed!
01.14.59 docmojo: Paradigm Shifters Unite!!!
01.15.08 docmojo: (or something)
01.15.17 methametric: school's closed! w00t!
01.15.45 docmojo: Cool!
01.16.02 methametric: brb
01.16.04 docmojo: Kids this year got shorted on edjeekashun rounf here.
01.16.32 stephen2002: or you could write it in so that people could set their own time zones and whenever somebody says a time (in the right format of course) it would automatically translate
01.16.48 docmojo: Hey, that's a good idea!
01.16.52 docmojo: Thanks!
01.16.58 stephen2002: welcome
01.17.06 docmojo: (Now we just have to remember it...) ;-)
01.17.11 stephen2002: :)
01.17.24 stephen2002: write it down somewhere, quick ;-)
01.17.43 docmojo: And add it to one of these piles of notes? :-)
01.17.58 stephen2002: arrgg, too many TO-DOs?
01.18.19 docmojo: No, just too many scraps of neglected paper with Important Notes on tehm.
calyxa: I think fixing vox under OS X ought to be higher priority than clever time zone tricks, tho...
01.18.29 docmojo: Agreed.
calyxa: I just know how much those Kiwis love the mac, tho.
01.18.54 docmojo: Might be easier, now OS X is more mature...
01.18.57 stephen2002: hehe, I guess you don't have enough "worldwide" users, but it would be a neat feature
01.19.00 docmojo: Ya
calyxa: there are a lot of non-US users, actually.
01.19.23 docmojo: Actually, the biggest Vox seesion I've been in on
01.19.31 docmojo: was the Eurovox session we had.
01.19.51 docmojo: About 40-50% of our sales are international.
01.20.03 stephen2002: ah, well, there are no useage stats, so I took a stab in the dark
01.20.09 docmojo: Pretty good, for such a young company w/ no "localization."
01.20.32 docmojo: The UK has loomed huge recently.
calyxa: we should see how much would be involved in having the mojoworld registration page put a dot on a map when someone registers.
01.21.00 docmojo: Been meaning to post to 3C and ask "what's up with that?"
01.21.16 docmojo: That would be COOL.
calyxa: that recent magazine review? wasn't that UK?
01.21.43 stephen2002: cool, yes, but quite a bit of PHP code
01.21.43 docmojo: I think it may have been Bob B's
01.21.49 docmojo: images in 3D World.
calyxa: that could do it.
01.22.09 docmojo: They really looked good, though
01.22.18 docmojo: I coudl see why Bob was miffed.
01.22.27 docmojo: Fold right up the middle.
01.22.42 docmojo: But all the surrounding images looked so...
01.22.45 docmojo: standard CG.
01.22.56 docmojo: The MW images really stood out:
01.23.05 docmojo: WOW--look at taht detail!
calyxa: excellent.
01.23.33 docmojo: Even though they were pretty tiny.
01.23.36 stephen2002: that is one thing that MojoWorld does well, high-res images with so much detail
01.23.52 docmojo: Yeah, I have a 16K rendering finishing here.
01.23.55 stephen2002: they always take so long to render though
01.24.01 docmojo: MW barfs on 3 tiles.
01.24.09 stephen2002: 3 tiles?
01.24.10 methametric: back
01.24.15 docmojo: If I get teh GD low enough, though, it'll finish.
01.24.21 stephen2002: I used 300 before and it didn't have a problem
01.24.34 docmojo: 300 what?
01.24.36 stephen2002: tiles
01.24.52 docmojo: Ya, this one is 289 or something.
01.25.04 docmojo: at 1024/tile.
01.25.05 stephen2002: I made an A3 poster, it refused to render it in one pass, kept crashing in the middle
01.25.19 docmojo: That's what tiling is for!
01.25.25 stephen2002: I wasn't too happy when it crashed in the middle after 2 days of rendering
01.25.38 docmojo: "I hate it when that happens." ;-)
01.25.47 docmojo: Or worse, two weeks.
calyxa: most of my renders lately are sequential frames... so, still a day to render my whole thing, but it's 20 seconds of anim, not huge resolution pic.
01.26.02 docmojo: I had one do that after 2 months--I kid you not.
01.26.16 stephen2002: what does that message really mean "An error has been detected in your planet and the render can't finish."
01.26.26 docmojo: Wish I knew!
01.26.30 stephen2002: ummm
01.26.39 docmojo: I think it's a "PUNT!"
01.26.50 stephen2002: because half of time if you just start it over it goes through fine
01.27.08 docmojo: We programmers aren't known for meaningful error messages. :-)
01.27.12 stephen2002: dosn't make any sence, if it found the error why not go back over that patch and try again, or maby fix it?
01.27.47 docmojo: It's probably something catastrophic--like ran out of addressable memory.
calyxa: if you drop the egg to make your cake, you have to go back to the fridge and get a new egg.
01.27.58 docmojo: (MW likes to do that, and does it freely.)
01.28.19 stephen2002: hummmmm, how does it run out of addressable memory in 1 pass but then have no problem the 2nd time around?
01.28.33 docmojo: I have one small tile from this problematic render that
01.28.41 docmojo: I started at 6 AM
01.28.50 docmojo: and it's just finished it's first bucket.
01.28.56 docmojo: That's NASTY.
01.29.06 docmojo: At GD 2.0, to boot.
calyxa: I usually kill those after the first hour.
01.29.15 docmojo: (The rest is at 3.5.)
01.29.26 stephen2002: humm, so the render engine seems to require some tweaking?
01.29.37 docmojo: Well, I ahve the rest of this 16K image done at 3.5!
01.29.43 stephen2002: 3.5 what?
01.29.43 docmojo: Don't want to waste that!
calyxa: geometry detail
01.29.56 stephen2002: ah
01.30.06 docmojo: I think it may have an obscure and rare memory leak...
01.30.10 stephen2002: humm, what level of GD is overkill?
calyxa: 5
calyxa: but it'd depend on the planet, too.
01.30.40 docmojo: That's what God Craig says, anyway. ;-)
01.30.41 stephen2002: what level do you usally start to see more "poping" in animations?
01.30.51 docmojo: "That depends."
01.31.01 docmojo: Could be any GD,
01.31.20 docmojo: If you have sharp peaks and/or ridges.
calyxa: the underlying basis function of the terrain and the displacements in the material
01.31.34 stephen2002: I've been running this one animation at 4.8 ish and it tends to pop a fair amount
01.31.46 stephen2002: I know, it has a lot of peaks
01.31.54 docmojo: Are you using a "Ridged" bBasis Function?
01.31.55 stephen2002: it's a copperwine derivative
01.32.02 stephen2002: I don't think so
01.32.06 docmojo: Oh, FORGET COPPERWINE!
01.32.16 docmojo: I tried that a long time ago.
01.32.18 stephen2002: don't like that planet?
01.32.19 docmojo: NASTY!
01.32.27 docmojo: It's my favorite!
01.32.36 stephen2002: I said derivative, I made a whole bunch of changes to it along the way
01.32.38 docmojo: But it will never animate well.
01.32.42 stephen2002: oh....
01.32.51 stephen2002: oh well :), I'm still animating it
01.32.53 methametric: I animated it well...... :-)
01.33.07 stephen2002: at what GD?
01.33.16 methametric: 4
01.33.17 methametric: .3
calyxa: and how much tweaking did you do to the terrain profile curve?
01.33.33 docmojo: I went to fly between the skinny spires in Armads' original CW image.
01.33.34 stephen2002: humm, I still get poping at 4.8, but only on textreme cases
01.33.39 docmojo: THAT will never happen!
01.33.50 docmojo: None.
01.34.09 stephen2002: yes, the spiers pop, I tried to smooth them out a bit
01.34.09 methametric: I love my G4 farm
01.34.11 docmojo: Two things make CW patholical:
01.34.22 docmojo: Spires and sharp ridges.
01.34.38 docmojo: You can fix the latter, but not the former, methinks.
01.34.44 stephen2002: I'll keep that in mind for my next anim, but I have invested a lot of time into this planet
01.34.55 docmojo: "Pathological"
01.34.59 stephen2002: I'll be using it for more than just a planet, later on
01.35.18 docmojo: Avoid steep slopes like CW has.
calyxa: I've been pretty pleased w/ the way the 2.0 default planet animates at a quick GD of 2.
01.35.30 methametric: I got a bunch "popping" too but after running it through Final Cut Pro
01.35.43 docmojo: Those cause spires, and spires--while they look really cool--are always a
01.35.46 docmojo: problem to animate.
01.35.49 methametric: I got rid of it to an extent
01.35.50 stephen2002: there's an idea, post-process out the pops :)
01.36.10 docmojo: Hey, glad to hear that works!
01.36.26 methametric: Final Cut is priced exorbitantly tho....
01.36.50 stephen2002: After Effects should be able to do the same thing, right? I have a copy of that
01.37.16 methametric: I haven't played with after effects....
01.37.29 stephen2002: humm, well, they are similar I belive
calyxa: here's a taunting screenshot from the tutorial I'm working on for Krummen Hacker's mover/path/nurbs plugins - http://calyxa.pandromeda.com/tutorial/anim/top.jpg
01.38.59 stephen2002: if you are interested, all of the videos/GIFs here are done with MojoWorld:
01.39.02 stephen2002: http://rendermonitor.no-ip.com/thumbdisp/thumbdisp.php?dir=wip
01.39.09 stephen2002: it's a fun program
01.39.38 methametric: all of my time recently has been dedicating to goofing around with Jaguar
01.39.56 stephen2002: hey, where can i grab that plugin, looks almost exactly what I have been looking for!
calyxa: it's not availble yet.
01.40.21 docmojo: Cool, Caly!
01.40.24 stephen2002: grrrr
01.40.34 stephen2002: I get so sick of trying to hand-animate the camera
01.40.42 stephen2002: always ends up looking kinda cruddy
01.41.12 docmojo: Yes, there's not much you can do about that, currently.
calyxa: this nurbs thing is no walk in the park either... I'm not sure how useful it'll be for 'out from space down to the surface' tricks.
01.41.43 stephen2002: humm, it has to be better than what is avalable now
01.41.46 docmojo: Sweet, Stephen!
calyxa: nice how it loops
01.42.12 stephen2002: I have been having general issues just navigating around on the ground and making it nice and smooth
01.42.15 docmojo: Ha ha!!! Those shots will always be problematic--
01.42.18 stephen2002: thanks :)
01.42.27 docmojo: for the same reason spaceflight is problematic.
01.42.39 docmojo: Has to do with delta vee.
calyxa: http://calyxa.pandromeda.com/private/smoov.mov
calyxa: not a 'from space' animation...
01.43.37 stephen2002: well, again, I still have to re-do camera paths more than once most of the time. It would be really nice to be able to just tweak it here and there
01.43.57 methametric: ugh gonna take a while to load.....
01.44.10 stephen2002: humm, so how did you do that?
calyxa: that's w/ Krummen Hacker's plugins. I'm his alpha tester and tutorial writer...
01.44.49 stephen2002: ohh
01.45.00 stephen2002: can I be an alpha tester? ;)
01.45.07 stephen2002: that plugin looks quite useful
01.45.30 stephen2002: more like animating with a real animation package as opposed to a recorded flight-sim
01.46.39 stephen2002: any idea as to when that plugin will be avalable?
calyxa: sometime in the future.
01.47.15 stephen2002: grrrr
calyxa: which is more than I can say for some other plugins I've seen hints of...
calyxa: we're pretty darned lucky that he's even working on it at all.
01.48.21 stephen2002: it would appear that this one in particular would answer many people's feature request pleas
01.48.23 docmojo: Indeed.
01.48.51 docmojo: It would--but it's NOT easy to get it right.
01.49.00 stephen2002: so should the actual MojoWorld development team be working on some of these things?
01.49.06 docmojo: That's why it won't have the Pandromeda name on it
01.49.16 docmojo: (or we'll start paying Hacker if it does!)
01.49.28 docmojo: Sure, we "should."
calyxa: you can only spread three guys so thin...
01.49.38 stephen2002: three guys...oh
01.49.41 docmojo: Give us some $$ and we will! ;^)
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01.49.44 stephen2002: haha
calyxa: hi, fal
01.49.52 docmojo: Ya.
01.49.54 stephen2002: so that would be why development seems to be going nowhere
01.49.55 methametric: yo fal!
01.50.12 docmojo: Three guys working on more practical things--things that pay right now.
01.50.23 docmojo: Hey, Fal!
01.50.32 stephen2002: I see, care to let me in on what those things might be that are comming up?