mojovox.pandromeda.com has set channel members only flag to Water
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Water : calyxa
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Water : calyxa
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calyxa: hola!
01.11.21 bryn: hey you're super major early
calyxa: I usually try to be, so I can be sure to be the first one here.
01.11.58 bryn: Is this some unresolved competitive issues left over from childhood or ?
calyxa: there was one time when I was only 20 minutes early and there was already a room here w/ people in it and I didn't get to make the room name or be moderator and all that good stuff.
calyxa: basically it's a control issue.
01.13.37 bryn: didn't realize that you could only be moderator if you were first. I do remember co-opting the room name once, but I figured nobody ever looks at the room name because there's always only 1
calyxa: usually only one... but there have been times w/ multiple rooms.
01.14.09 bryn: anyway, I was just logging myself in early, I've got to go get some more stuff done, I'll check back in a while
calyxa: ok, cool.
01.30.58 bryn: I am away.
01.45.26 bryn: I am back.
01.45.30 bryn: no action yet huh?
calyxa: nope...
01.45.52 bryn: but clearly you're staring at mojovox with that fast of a response
calyxa: dinner's in the microwave...
calyxa: no, it beeps at me.
calyxa: I was playing solitaire on the other screen.
01.46.33 bryn: spider solitaire or regular?
calyxa: heh. something I wrote myself w/ javascript back in '97. I still play the silly thing.
01.47.37 bryn: those old classic games are the most entertaining
01.47.48 bryn: or maybe captivating is the word
calyxa: beeeep. while I go get my dinner, you can check it out - http://calyxa.best.vwh.net/jgame/
calyxa: mmmphyummm.
01.51.28 bryn: tasty huh?
calyxa: yesterday's beef stew and cornbread.
01.51.43 bryn: the instructions to that game make my head hurt like mojoworld
calyxa: yeah, sorry. I should re-write'em.
calyxa: and better graphics on the tiles would help explain it, too.
01.52.24 bryn: I figured it out by playing the game and looking for links
01.52.34 bryn: or a smarter player would help too
calyxa: graphics that show the tiles as if they're hanging down from the ones above in a chain would make the most logical sense.
01.53.38 bryn: but overlapping graphics is more challenging. just let em figure it out I say
calyxa: so, you wanna see the amazing set of water samples and text I prepared for tonight?
01.54.44 bryn: ok
calyxa: http://calyxa.pandromeda.com/watervox/
01.55.14 bryn: doh! I'm viewing the left half of it (in your js solitair window)
calyxa: heh, I hate it when that happens...
calyxa: and it happens to me a lot 'cuz I always play that game.
01.55.49 bryn: wow, your examples of the effects of different parameters are so helpful!
01.55.58 bryn: they should really double your salary
calyxa: Mo doubles my salary regularly.
01.56.18 bryn: I think in the end you could put it together as an ebook and sell it
calyxa: he did send me a bottle of gin the other day for when I was lurking on a conference call w/ him and Craig and the one sentance I uttered averted a many-hour argument between'em.
01.57.16 bryn: wow, you can bring arguing men to their knees with one sentence, that along with your god-like mojovox powers makes me think there is a deity among us
calyxa: demi-goddess. ;)
01.58.26 bryn: the one benefit (when you are tired) and drawback of your game is that you can just use the cursor to find the moves
calyxa: Mo wanted Craig to send him the entire source tree for the secret underwater build that I'm not supposed to have, but because I have it, I knew about the bug in the UI that shows up if you're not in advanced mode..
calyxa: but 'just any' move isn't always the best one.
01.59.16 bryn: 'just any' move isn't the best --> like life? oh man, wish somebody had told me that a long time ago
01.59.38 bryn: so how did that avert an argument?
calyxa: I was able to say, "oh you need to be in advanced mode for the parameters to match" and Mo said, "oh, OK, now I get it" and Craig said, "oh really? file a bug report please!"
calyxa: if I hadn't been there, Mo would have said, "send me the source" and Craig would have said, "there's no reason, it's not broken"
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02.00.50 methametric: ahoy
calyxa: hello!
02.00.59 methametric: = Gavin
calyxa: ah, cool, hiya, G!
02.01.21 methametric: finally got of my behind and registered :-)
02.01.27 methametric: off*
calyxa: (Gavin from 3d commune or Gavin from Adobe?)
02.01.43 methametric: 3dcommune
calyxa: that was my bet.. ;)
02.02.13 methametric: just finished Cryptonomicon
calyxa: haven't read it yet... was it good?
02.02.37 methametric: excellent
02.02.50 methametric: bizzare at times
calyxa: all of the Stephenson I've read so far would fit that description.
02.03.29 methametric: there's an entire chapter devoted to describing the proper way to eat Captain Crunch :-)
calyxa: never was too big on cereal... but anyway... check this out while I go put my plate away and get something to drink... http://calyxa.pandromeda.com/watervox/
calyxa: bonus! the whiny cat went out! ;)
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calyxa: scared him away?!
02.08.35 bryn: hey are you calling me a whiny cat?
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calyxa: w/b Gavin
02.08.53 methametric: flaky flaky!
calyxa: no, my kitty Cici is the whiny cat...
calyxa: crash opening a browser?
02.09.07 bryn: I thought cryptonomicon was really good though less bizarre than his other books, because it's set half in modern day
02.09.30 methametric: Enoch Root waas a truly interesting character
02.10.20 methametric: caly, is there a "cap level" for transparency?
02.10.32 bryn: is there a cap level to anything?
02.10.44 bryn: other than the ones that are obviously capped at 1 and so on
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calyxa: it won't go below 0.00001, for opaque. on the upper limit side, no, I don't think so.
calyxa: hola, Ken
02.11.14 artistken: que pasa ?
02.11.21 bryn: so it's probably whatever the maximum floating point number is then
calyxa: I once made a very very mountainous planet entirely enclosed in a _very_ transparent ocean...
calyxa: yeah
02.11.37 bryn: for a nice volumetric fog?
calyxa: Ken, here's the set of diagrams for tonight - http://calyxa.pandromeda.com/watervox/
02.11.57 artistken: cool handouts! I love it!
calyxa: :)
02.12.34 methametric: stoopid dish
calyxa: not a volumetric fog so much as a strange glassy coating... kinda like a catseye marble.
02.12.41 bryn: though personally I think the handouts are off topic
02.12.48 methametric: lol!
calyxa: I'm dangerous when I get off topic.
02.13.17 bryn: right, back to what caly doesn't know about water.
calyxa: or everything I could brute force out of the program and Craig.
02.14.09 methametric: :: begins rambling about the effects of the Ahmish (did I spell that right?) on Middle East relations::
calyxa: no
calyxa: only one h. the second one.
02.14.41 methametric: k :-)
02.14.54 bryn: so caly did you check out that dreamscape plug in for 3ds max somebody sent to the list?
calyxa: there were Amish in John Varley's latest book, The Golden Globe...
calyxa: no - I don't have 3ds max, for one...
02.15.19 methametric: :-P
calyxa: they were living on the moon and there was some comment about how it's OK for them to be on the moon because the moon was mentioned in the Bible.
02.16.07 methametric: <==<*)))<===|==0 = food
02.16.09 methametric: lol!
02.16.18 bryn: well, even if I did I wouldn't forsake mojo, but my point was the most interesting thing about that program was the ocean, and their animation of waves seemed to be intelligent rather than adding noise in the 4th dimension
02.16.41 bryn: how did they get to the moon without technology? it's a long way to walk
calyxa: that wasn't ever explained... the story all took place centuries after humanity had been kicked off Earth by the invading aliens.
02.17.21 methametric: maybe god was finally repaying them for their undying devotion?
calyxa: yeah, the whole 'noise in the 4th dimension' thing hasn't ever made a whole lot of sense on the angle of 'accurately modeling things like waves and continental drift and such'
02.18.35 methametric: who wants an early snatch at my challenge planet!
02.18.38 methametric: ?
calyxa: I always like a new planet
02.19.31 bryn: wouldn't that be cheating?
02.19.31 methametric: no one has to know... :-)
02.19.31 bryn: if so, I'm in :) if not ...it doesn't have the thrill :)
02.19.31 artistken: :-)
02.19.58 methametric: I stole some displacements from Shive
calyxa: oh! I should upload another displacement 'diagram' (set of sample renders...)
calyxa: the smallest feature size on the underlying terrain makes a _huge_ difference!
02.20.35 bryn: so check out the oceans at the bottom of this page http://www.afterworks.com/DSBfirst.htm
02.20.49 bryn: huge difference in looks, or in render time?
calyxa: looks.
02.21.53 bryn: I'd definitely be interested to see those displacement sample renders
calyxa: if I can find'em... sigh.
calyxa: Sherlock, save me!
02.22.48 bryn: why can't I find the openapple-f on my xp machine?
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calyxa: http://calyxa.pandromeda.com/private/sfs-dis.jpg
calyxa: huh, we lost Gavin again...
02.24.34 artistken: hey "C" , as I promised. Proof of the illusive Mojo Chicken
02.24.36 artistken: http://www.artistken.com/Z_Images/Working/MojoStuff/MojoChicken.jpg
02.25.16 bryn: so that's sfs of 0, 0.42 and 4.2?
calyxa: heh.
02.25.25 bryn: what's the lfs of the terrian underneath?
calyxa: ya.
calyxa: 42000
calyxa: and the lfs of the displacement texture itself is 100
02.26.19 bryn: so it's 0, 1/10000th and 1/1000th
calyxa: ya, but I also tried similar w/ 1 and 10 and 42... anything larger than about 1/10,000th cleaned it up tons.
02.27.31 artistken: been tryin to give a go to the Feb Gen Challenge
02.27.38 bryn: do you have a pic of what the terrain looks like without displacement?
calyxa: no. it's very flat, as that displacement is quite extreme and localized to spots w/ a blend using sparse conv...
02.28.08 artistken: in my so called spare time LOL
02.28.29 bryn: my problem with those gen challenges is that I have so much fun tweaking the terrains
calyxa: don't have the right codec to play the ocean anims from that page, Bryn and I don't want to fight w/ it now...
02.29.18 bryn: no worries, I don't know what codec it is, but I guess I got it somehow. not really even in the realm of on topic anyway
02.29.20 artistken: they look not bad but not much better then the Psunami plugin for After effects
02.30.09 artistken: http://www.artistken.com/Z_Images/Working/MojoStuff/Challenge_808_04.jpg
calyxa: so anyway... I found out and Craig confirmed that it's possible to get most any water color turning murkiness to 0 and only messing w/ the water opacity parameters... and I told him that it's possible to get almost any water color turning murkiness up and setting the water opacity to 'clear' (0.01, 0.01, 0.01) and messing only w/ the murk opacity parameters.
02.30.27 bryn: is 808 the feb gen contest terrain?
calyxa: yeah
02.31.31 artistken: so ultimately you can make water color either way
02.31.35 bryn: that's a nice color palette you've put on that planet ken, it looks like there are lots of smooth glassy lumps in the foreground that have been smashed by meteorites
calyxa: so really, it only makes sense to have different water opacity and murk opacity if you drive murkiness w/ a texture or function so that both colors eventually show up. right.
02.32.15 artistken: ats the way I do it
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02.33.17 bryn: so can you explain to me what murk opacity is? is it like how see through the mud particles floating in the water are?
calyxa: heya, Bruce
02.33.23 pushinfaders: hello folks
02.33.27 bryn: how-dee
02.33.29 artistken: part of the water is a clear color & part is a murk color, with varying opacities
calyxa: yeah, what Ken said.
calyxa: kinda...
02.34.08 artistken: its like wher the Rio Negro meets the Amazon!
02.34.11 bryn: so basically it allows you to start with a base color and vary and additive color, rather than varying just the base color
calyxa: the higher your murkiness parameter is, the more the water gets its color from the murk opacity
calyxa: they're both absorptive colors and they get combined w/ the formula waterop + murkiness*murkop
02.34.56 bryn: wouldn't it make more sense for the the higher the murk opacity the more it gets its color from the murkiness color?
02.35.15 bryn: just naming I guess
calyxa: the higher the murkiness, the more the water takes its color from the murk opacity.
calyxa: and the more scattering goes on regardless of the scattering param.
calyxa: Bruce - here's the handout for tonight - http://calyxa.pandromeda.com/watervox/
02.36.07 artistken: btw howdy PF!
02.36.10 bryn: so I guees I'm hung up on the fact that opacity doesn't make sense as a color value to me. just like I never really understood why glow is a color not an amount
calyxa: glow is a color because you can glow blue even if your underlying diffuse color is red.
calyxa: same w/ transparency being a color.
02.36.53 bryn: but what controls how much glow there is?
02.37.05 bryn: how can you be transparent blue?
02.37.09 pushinfaders: Thanks caly
calyxa: transparent blue lets all blue through and no red through and no green through.
02.37.30 bryn: oh, gotcha
calyxa: amount of glow comes from how much red, green and/or blue there is.
02.37.54 bryn: that's what I like about mojovox, there's usually at least one "ah-ha" moment every thursday
calyxa: :)
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calyxa: w/b Gavin
02.38.23 bryn: so the amount of glow would be maximum when 255,255,255
calyxa: yeah, and it'd be white.
02.38.43 bryn: so gavin, dialling in on a cell modem?
02.39.22 methametric: nah, I get my connection through my dish
02.39.29 bryn: so to make a realistic ocean, you want the transparency to be blue
02.39.37 bryn: oh, is it raining?
02.39.41 methametric: it tends to be flaky when it's stormy or windy
calyxa: you want it to absorb lots of red and a little green...
02.41.25 bryn: right, so mostly blue. So will the ocean ever be volumetric at all? ie would driving the colors based on height (depth) be a useful thing for when you are allowed to go under water, or even for now when you are looking at things that are in varying depths
02.42.11 artistken: :)
calyxa: I often drive murkiness w/ a function based on ocean depth so that water near the coast is clear and blue while water that's deep is opaque and greener...
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calyxa: as for the secret underwater build, I'm pretty sure it's not volumetric, but I haven't done extensive testing w/ it.
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calyxa: quick, tie him down!
02.43.07 methametric: :: blows steam out of ears ::
02.43.37 artistken: her use the IP super glue!
02.44.20 methametric: <* ,, ,, )
calyxa: so, this is top sekrit! - http://calyxa.pandromeda.com/private/xxxxxxxxxxxxx (and buggy... but what are ya gonna do...)
02.45.01 bryn: cool
02.45.07 bryn: is that doc in there?
calyxa: in the belly of the beast...
02.45.18 artistken: the "look" of water is very much POV dependant
02.45.29 methametric: hella cool
02.46.08 pushinfaders: POV and lighting for sure Ken
02.46.34 bryn: quick every make lots of off topic comments to scroll the sekrit off the page before any bystanders see!
calyxa: hee hee
calyxa: or I can just delete the file and/or excise the comment from the transcript before posting it...
02.47.16 bryn: you know we ought to get a mojo-users group together to fund new features that everybody except certain magazines can have
calyxa: heh!
02.47.46 methametric: w00t!
02.47.49 bryn: I'd chip in for sure
02.48.05 methametric: my grass looks like grass!
calyxa: yay!
02.48.21 pushinfaders: or we can just kidnap the entire programing staff
calyxa: oh yeah, in that top sekrit underwater build, the weasel grass is in there... heh heh.
02.48.51 bryn: my grass is ass or is that my ass is grass, hmm. I always get little pointy artifact farms when I'm attempting grass
calyxa: 'cept that Craig is in New Zealand and has, shall we say, some minor legal issues keeping him out of the states...
02.49.10 methametric: uh-oh
02.49.24 bryn: is there an entire person to kidnap?
calyxa: there's actually three - Craig, Brian and Julian.
02.49.46 artistken: i'm holding my ears, i'm holding my ears repeat repeat
02.50.03 bryn: are they full time?
02.50.03 methametric: I just used a sh*t load of sparse convolution fractals together
02.50.09 methametric: blended
02.50.12 methametric: bah
02.50.18 pushinfaders: that'll be slow
02.50.27 artistken: fer sure
calyxa: I think so. Kiwis are cheap because of the exchange rate.
02.50.54 methametric: it's slow as hell! unless you have a pimped out G4!
02.50.58 methametric: lol
02.51.10 bryn: hmm I didn't see that on apple's ordering page :)
02.51.22 methametric: it's gold plated :-)
02.51.26 bryn: hmm... oh yes add pimpage +$200
02.51.39 pushinfaders: it's the one with the big feather on top
calyxa: I keep getting hints from my other half that a 1Ghz G4 cpu for my cube might be in my future...
02.51.44 methametric: and has those platinum tooth covers
02.51.46 artistken: hmm let me see... pimped out model....
02.52.22 bryn: has the price for that cpu upgrade come down with the new models out now?
02.52.30 methametric: but it keeps turning on gangsta rap in the middle of the night... getting a little annoying
calyxa: Julian got a new machine the other day and sent me benchmark data - so he's King of the heap now.
calyxa: I think so, Bryn - I haven't been keeping an eye on it...
02.53.18 pushinfaders: as fast as Stephano's ?
02.53.21 bryn: does it accuse you of working other computer desk corners and not giving it its cut?
02.53.34 artistken: my students always ask me why cant I see my waves?
calyxa: http://calyxa.pandromeda.com/benchmark.html
02.53.45 bryn: I've been meaning to send you my 2.0 results for a while
02.53.47 artistken: answer almost always is....
02.54.14 bryn: did julian render with 2.0 or 1.2?
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calyxa: I don't have Stephano on my table... and I'm not sure what Julian rendered with ... probably some weird custom build.
02.54.35 artistken: you are over 5 km ASL :)
calyxa: hiya, floating!
02.54.53 floatingplanet: hello, wow, its been forever since I've been in here.
calyxa: heh, we've got a PF and an FP now! ;)
02.55.02 floatingplanet: ha
02.55.17 bryn: it's easy to lose track of scale,, for sure (problem and genius of fractals is that they look self similar at all scales)
calyxa: here's the 'handout' for tonight -http://calyxa.pandromeda.com/watervox/
02.55.30 bryn: a power forward and a first post?
calyxa: heh!
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calyxa: scale is _so_ important.
02.55.48 bryn: sorry listening to basketball
calyxa: and reading /.
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calyxa: whups, teh - confused it -- http://calyxa.pandromeda.com/watervox/
02.56.16 artistken: oh my aching dislexia!
02.56.23 methametric: sonofa!
02.56.27 bryn: speaking of which caly, the other day I was reading some comments and I came across a post by someone named calyxa. It's a small geeky world.
02.56.44 pushinfaders: I'll have to register the v2 vox and pick a new name, just to confuse everyone
calyxa: heh heh.
02.57.13 bryn: oh, you have to re-register the 2.0? that's why I couldn't figure out my password, ooops
02.57.23 floatingplanet: Quick question. I'm currently rendering a slightly modified version of Planet Shive at 1280x1024 at high resolution, and its already been running a week. It takes about 8 hours per block near the horizon - is this normal?
02.57.25 pushinfaders: I dunno
02.57.49 bryn: I haven't looked at shive so I don't know
calyxa: depends on what your CPU is and where you are on the planet and how close you are and what your camera angle is...
02.57.51 artistken: could be
02.57.53 pushinfaders: Shive is slow..but that's really slow
calyxa: shive is mega-slow.
02.57.58 bryn: the horizon always seems to be the longest block
calyxa: yup.
02.58.13 floatingplanet: yea, I'm learning that Shive is, all in all, slower than most worlds.
calyxa: and a narrow camera angle low to the ground will be slower yet.
02.58.15 artistken: onhigh is shadows engaged! deadly on rendering
02.58.24 methametric: it gets wors if you use KH's multi atmos
calyxa: there are always ways to make your renders slower, that's for sure!
02.58.57 floatingplanet: LOL! Yep, I added KH clouds, and it took 3 days to render a 1024 x 760 at med rez.
02.59.06 artistken: making them faster is trickier! he he
02.59.18 methametric: my challenge is quick
calyxa: yeah. "no fractals!"
02.59.26 methametric: even the reflections
02.59.41 bryn: does khatmo work well with tiled rendering?
02.59.45 floatingplanet: One of these years, I hope to create a 30 second hi-rez animation that is a fly thru KH clouds.
02.59.48 methametric: alright I gotta run cya guys!
02.59.57 floatingplanet: cya methamtric
02.59.58 bryn: cya meth
calyxa: see ya, G
03.00.00 artistken: later
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calyxa: KH did an anim of going through one of his cloud layers...
calyxa: dunno where it's at, tho.
03.00.27 pushinfaders: I changed the water on Mo's Sinew world tweak...now it's really slow
03.00.29 floatingplanet: really? Boy, I would love to see it.
03.00.39 artistken: as soon as we get the 2.0 upgrade at school I'll be giving it a go!
calyxa: try the movie gallery at 3dcommune, I think.
03.00.48 floatingplanet: ok
03.01.30 pushinfaders: Floatingplanet, what name do you post under?
03.01.46 floatingplanet: in 3dommune?
03.02.03 pushinfaders: yeah or renderosity
03.02.06 floatingplanet: oh, yes, I'm Paul Hughes
03.02.25 floatingplanet: I haven't posted to either of those places in a while. At least 3 months.
03.02.38 pushinfaders: Ok, it just wan't connecting in my brain
03.02.46 floatingplanet: no prob. :-90
calyxa: KH's cloud movie is not in the 3dc movie gallery... hurm.
03.03.49 floatingplanet: I've talked to him quite a bit. I'll ask him in an email.
calyxa: doesn't look like it's on his tutorial either, so asking him is probably the best way to get it...
calyxa: the only other place I can think to find the link is in my mailbox and searching that can get scary.
03.06.19 floatingplanet: yea, I was unable to find it too. I'll ask him, perhaps he will consider posting it.
03.06.35 floatingplanet: Yea, scouring old email is the worst chore.
calyxa: even if I did find it there, it's on a different machine, so I wouldn't be able to cut-n-paste the url into 'vox...
03.08.42 floatingplanet: I've been itching to use the river plug-in. And I made the mistake of trying it in Planet Shive (my favorite), do you know of a good world to experiment with the river plug-in without bringing my machine to its knees?
calyxa: file->new.
calyxa: the river plugin really works best if it can make its own islands.
03.09.12 floatingplanet: lol :-)
03.09.22 pushinfaders: yep...or try tweaking one of the worlds that came with it
03.09.45 floatingplanet: ok
calyxa: I guess I'm somewhat of an anomoly - I almost always start w/ file->new...
03.10.40 floatingplanet: Yeah, but you really have to know your stuff to do it, and since you work for PAndromeda, that would seem to qualify you.
03.10.56 pushinfaders: I get lost to easy... Looking at a well crafted file helps me undrstand the parameters
03.11.13 artistken: Me too PF
03.11.15 floatingplanet: yep, me too. Thats how I learn everything, tweaking existing paramaters.
calyxa: but a poorly crafted file can be really confusing.
03.11.29 artistken: Im a notorious de-constructor
03.11.55 pushinfaders: well, I was talking about the river worlds Mo and Jim made
calyxa: Jim's stuff is probably OK. I'm not sure I'd trust Mo's work, tho. ;)
03.12.18 floatingplanet: What are there names? I'm not sure if I have them.
03.12.23 floatingplanet: ha!
03.12.25 artistken: yup C its easy to chase false trails in the depths of MW :)
calyxa: they are in the sample worlds folder that comes w/ the rivers plugin download
03.12.48 pushinfaders: I think they came with the new river plugin
03.12.50 floatingplanet: Yeah, and it can take a hours of rendering time to see if you are even going in the right direction!
03.13.07 floatingplanet: ok, thanks pushinfaders
03.13.09 pushinfaders: low res previews!!
calyxa: make your own small resolution low geometry detail previews
calyxa: heh
03.13.24 artistken: small render windows!
03.13.25 floatingplanet: yep, I have a a preview setting - low res - 150 x 150
03.13.39 artistken: and no shadows
calyxa: I have previews w/ and w/o shadows...
03.14.00 floatingplanet: but, it still can take a long time with - I seem to have a knack of putting my viewfinder in the most extreme and demanding locations.
03.14.09 artistken: make use of the crop window !
calyxa: yeah!
03.14.17 bryn: I'm a big start-from-new-er too
calyxa: cool.
03.14.35 bryn: I'm back by the way
03.14.45 artistken: ; )
03.14.48 bryn: I think you had the right idea. microwave dinners on mojovox nights
calyxa: you snuck away while we weren't looking?
03.14.57 bryn: you didn't miss me? <sniff>
03.15.07 floatingplanet: :-)
calyxa: reheating leftovers... yup. it's either that or take-out. you were being awfully quiet...
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calyxa: hey, Ash!
03.15.15 FSC: HEllo
03.15.17 pushinfaders: speaking of extreme view points....let me find one
03.15.20 floatingplanet: Hi FSC
03.15.29 FSC: Whats up
calyxa: here's tonight's "handout" - http://calyxa.pandromeda.com/watervox/
calyxa: ('up' is a gravitationally determined vector field.)
03.16.00 floatingplanet: For example, I love to get extreme close-ups on Planet Shive, where you can practically taste the "moss" on the rocks.
03.16.01 FSC: Hehe, handout, sounds like school
calyxa: yup!
calyxa: if you're doing that by decreasing your altitude, you're probably running into the dreaded 'displaced terrain passing through your camera' problem a lot of the time.
03.16.48 pushinfaders: http://www.3dcommune.com/3d/galview.mv?MojoWorld+PFiYn7PqQ+1045201949
03.17.18 pushinfaders: That one was very slow...due to the POV
03.17.28 floatingplanet: pushinfaders - very impressive
calyxa: ah, replete with spikey-osity.
03.18.14 floatingplanet: Calyxa, that is the trick and the fun challenge, getting very low altitudes to render despite the 'displaced terrqin'.
calyxa: using the camera's FOV as a zoom can help you 'cheat' at that.
03.19.12 floatingplanet: ok, I'll give it that a try.
03.19.30 FSC: Yeah, ive done that alot, with the FOV small
calyxa: it changes the overall composition, but it can be well worth it.
03.20.05 FSC: it can
calyxa: but I admit, I'm a big fan of getting as close as possible to large displacements ;)
calyxa: remember my 'zen' world from a couple weeks ago? heh.
calyxa: I think it's still up there... hang on...
03.20.46 FSC: yep
03.20.55 floatingplanet: Yep, its not the ground, but the rocks themselves that I'm trying to get close to. Up close they can be spectacular.
bryn has quit MojoVox.
03.21.26 artistken: the 808 challenge im workin on now is only good when camera is between 100m AGL and 1km agl
03.21.29 pushinfaders: Tjod has done some really nice close up shots
03.21.48 pushinfaders: LOL Ken
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calyxa: http://calyxa.pandromeda.com/zend.mjw
calyxa: w/b Bryn
03.22.05 bryn: yay, bryn is no longer already in use
03.22.19 artistken: any closer and the displacement are out of control and farther away and they are too small to see
03.22.22 bryn: mojovox doesn't like to have it's socket handed off
03.23.08 pushinfaders: I'm looking forward to seeing the reslts Ken
03.23.56 floatingplanet: Calyxa, I'm rendering the 'Zend' scene now.
calyxa: the problem w/ huge displacements using the 808 terrain is that you can't modify the underlying terrain so you can't use the SFS trick, and the terrain uses one of the ridged basis functions which doesn't play well w/ displacements to begin with.
03.23.58 artistken: here is one view a few versions back
03.24.02 artistken: http://www.artistken.com/Z_Images/Working/MojoStuff/Challenge_808_04.jpg
03.24.27 floatingplanet: Holy cow - this is cool Calyxa. one sec, let me see how it finishes.
calyxa: thanks :)
03.25.04 FSC: Yeah, the ridges make the displacements hard in 808, makes them look messy
calyxa: what I really wanted was a planet that looked like a plain flat grey world like you see after file->new, 'til you render it....
calyxa: but I couldn't get the color texture to 'work' right.
03.25.37 FSC: Ken thats wild!!
03.26.05 artistken: Im now workin with a nested material with some fancy altitude slope blends that constrainthe disp to certain layers
03.26.05 pushinfaders: Nice work Ken...
03.26.05 floatingplanet: it worked. Its totallt flat, which is why I was so suprised by the massive 'detailed' dispaclement I'm seeing.
03.26.06 artistken: looks cool when you look at the side of a very steep cliff
03.26.43 floatingplanet: I wonder how long before the displacement will show up in the RTR?
03.26.53 FSC: that would be handy hey
calyxa: the terrain shape is all displacement in 'zen'... dunno, that'd be a question for Craig, but he almost never shows up at these things.
03.27.14 FSC: would save alot of crop rendering
03.27.16 floatingplanet: yea, it sure would. Doc's guess, is will have low-res equivalent RTR within 5 years.
03.27.54 floatingplanet: The rendering on Zend are suprising quick
03.28.12 pushinfaders: OK, I promise I won't pick a ridged basis terain for next months planet
calyxa: you can't get too close to the large displacements because they're all 'below' the absolute 'surface' of the planet.
calyxa: I'll have to go back and see what basis (or bases) are used in Rorschach. I think that'd be a fun one.
03.28.56 FSC: I tried doing this Caly but only got some of the displacements under
calyxa: take a look at the input curve on the displacement in zen.
03.29.29 FSC: I will
03.30.08 floatingplanet: Dinner is calling, gotta run. Nice chatting. Cya Calyxa.
calyxa: thanks for dropping by!
floatingplanet has left channel Water
03.31.25 FSC: What world do you think we should do for next gen con Bruce?
03.31.45 pushinfaders: it's a secret !!
03.32.10 FSC: Ok, I can wait.
calyxa: I've been pushing for Rorshach... it's got a Voronoi basis, tho, which is almost as bad as a ridged one for displacements.. tho the ridges are all inverted, so it might not be too bad.
03.32.37 FSC: Ohhhh crappy crap crap, crashed mojo
calyxa: :(
calyxa: any idea how?
calyxa: or was it one of those 'the MW renderer has detected an error' things?
03.33.19 FSC: yeah, was in Frven, then went to open Zend and it just stopped, no biggie
calyxa: hurm... shouldn't do that... but oh well.
03.34.30 artistken: http://www.artistken.com/Z_Images/Working/MojoStuff/Challenge_808_05.jpg
03.34.33 FSC: remember i have no 3d card and am on win me
calyxa: ah, OK. ;)
03.34.43 pushinfaders: Well, time for me to bail out....Thanks for the visit....any ideas for next weeks Vox?
03.34.57 artistken: brb
03.35.15 FSC: hmmmm??
calyxa: I'm open for whatever you guys want to talk about...
03.35.34 FSC: Not sure, it usually changes to anything anyway
03.36.06 FSC: Something like..... I have no idea
calyxa: that's got an interesting organic look to it, Ken
03.36.15 pushinfaders: Nice render Ken...
03.36.37 pushinfaders: See ya'all around the farm....wooo hoooo
calyxa: have a good one
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03.37.17 FSC: what about rivers
03.37.22 FSC: for next week
calyxa: ok
03.38.23 FSC: I would like to see more rivers in mojoworld
calyxa: I'd ask Jim if he wants to come by but 'vox doesn't run under OS X and he's a mac guy...
03.38.39 FSC: dam
calyxa: I've got a funny 'never make your river terrain bigger than your planet' picture...
03.39.02 FSC: ok show us
calyxa: http://calyxa.pandromeda.com/otp/hehheh.jpg
03.39.30 FSC: nice pic btw ken
03.40.53 FSC: Very weird, all the rivers lead to the polar regions do they??
calyxa: whatever was the antipod to the place I dropped the river terrain in the first place.
03.42.06 FSC: haha, whats it look like close up
calyxa: I don't know, I never got close to it. probably pretty boring, actually.
03.42.54 FSC: yeah, but you could make it good, maybe
calyxa: in my copious free time ;)
03.43.45 FSC: can I borrow the world?
calyxa: I doubt I saved it.
calyxa: just drop down a river on a new planet and then set the size of it larger than the planet's radius.
03.44.39 FSC: k, ill try that now :)
calyxa: I'm gonna bail out soon. I'm ashamed to admit why, tho...
03.45.32 FSC: do I need to make the width of the river bomb bigger
03.45.36 artistken: hmm.. must be a tv show
calyxa: it's been a while since I looked at the river parameters... I thought there was just one size param and that'd be the one. (bingo, Ken)
03.46.17 artistken: he he
03.46.26 artistken: its always the tv shows
03.46.33 FSC: ok I see now.
03.46.35 bryn: wwf smackdown?
03.46.36 artistken: those insideous things
calyxa: "survivor - the amazon"...
03.46.51 artistken: pop star!
03.47.14 FSC: has that started?
03.47.15 artistken: ahh one of my weaknesses as well I'm afraid
calyxa: pretty grim, huh. tonight's the first night!
03.47.51 artistken: it was probably on her the whole time I was doin Vox!
calyxa: I only watched a few of the Africa ones, at least half of the Thai ones...
03.48.22 artistken: 2 hour special?
calyxa: but I saw most of the first one. don't think so, I think it's just an hour.
calyxa: pretty sure all of them have opened w/ a one hour show, then the final ep is 2 hours plus the 1 hour 'debriefing'
03.49.39 FSC: I cant see any rivers???
03.49.45 bryn: maybe we should run the generator contest voting like survivor
calyxa: and this image is voted out of the gallery!
03.50.03 artistken: 90 minutes & I did miss it
03.50.05 bryn: did bruce leave?
calyxa: yeah
03.50.20 bryn: too bad, I could torture him so more about the rules for that thing
calyxa: hee hee. well, anyway... I'm gonna split and do the TV thing. so rivers for next week (and then I might have an answer for you, Ash!)
calyxa: feel free to hang out and whatever.
03.51.17 bryn: my guilty pleasure on thursday nights is good morning miami
03.51.22 artistken: see ya Caly good health to yoa!
03.51.24 FSC: ok, cya Caly
03.51.30 bryn: hasta la pasta caly
calyxa: see ya's!