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Texture-mania : calyxa
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- Your Request Here! (calyxa@pandromeda.com)
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bryn has joined Texture-mania
23.53.14 bryn: thanks caly!
23.53.26 bryn: I thought I'd give it a try knowing how quick you are :)
23.53.42 bryn: well, just got an email from you
23.55.17 bryn: I must be psychic
calyxa: heh
23.56.11 bryn: well, you don't seem to be there, so since I'm not there either (I'm in north carolina at the moment) I'm going to go get some dinner. I'll be back latah for the chit-chat
calyxa: I was getting a snack
23.56.31 bryn: hmm food
23.57.08 bryn: they let you take snack breaks at pandromeda? With what they are paying you, I thought they'd want to get ever minute in the working day out of you :)
calyxa: I still have a lot I want to try to do w/ that tutorial before I upload it as a work in progress...
calyxa: a slave's work is never done!
23.58.02 bryn: so is this the tutorial that tells you how to use the pro-ui to combine textures with materials
calyxa: no...
calyxa: it's more of a 'see spot. see spot run' kind of thing
23.59.16 bryn: ah I thought you were working on that a while back. The grand unified theory put me off on that track. I still think that would useful, to be able to have a textures and materials bound together
23.59.24 bryn: see caly, see caly texture?
calyxa: :)
calyxa: some underlying functionality of MW would have to change for that other one... or maybe it could be done w/ a magical plugin.
calyxa: speaking of which, Bernard's Mover has HELLA potential behind it
00.01.18 bryn: magical plugins, you're good at those :) I haven't checked out the mover yet, but bernard is amazing at cranking out the code. ok, my stomach is eating itself so I'm going to head out
calyxa: ok, you'll be back?
00.01.48 bryn: yup
calyxa: cool, see you then, then
00.02.00 bryn: ok then
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OrchidDave has joined Texture-mania
01.02.19 OrchidDave: Hey Caly
calyxa: well, I guess I won't bother sending that site mail reply I'm working on...
01.02.42 OrchidDave: I figured out my password!
01.02.44 OrchidDave: LOL
01.03.11 OrchidDave: I looked it up in my old email's
XenoArch has joined Texture-mania
01.03.36 OrchidDave: You are here early...
calyxa: cool. I'm still preparing my preview thing, so talk amongst yourselves...
01.03.49 OrchidDave: Howdy Xeno
01.03.56 OrchidDave: lol
01.03.58 XenoArch: yep.. Caly i just sent you the ColorBlend fixes
01.04.21 XenoArch: no hurry on the mac compile of it
01.04.37 OrchidDave: I think she's busy
01.04.45 XenoArch: yep =}
01.04.55 OrchidDave: So how goes it Matthew
01.05.06 XenoArch: but SimCity 4 is shipping.. need to get that bug fixed before i play tomarrow heh
calyxa: it never rains but it pours...
01.05.18 OrchidDave: lol
01.05.36 XenoArch: ok.. really bummed about my shoredistance plugin when dealing with displacements
01.05.54 OrchidDave: Getting any rain up there in Washington?
01.06.03 XenoArch: not a lick of rain
01.06.19 OrchidDave: Looks like rain down here in S.Oregon
calyxa: rain here south of San Fran...
01.07.13 OrchidDave: Don't feel bad Matt, it's all a learning experience
01.07.37 OrchidDave: We had a rather warm week for winter here
01.07.51 XenoArch: I may have to do the Smoothing portion of it afterall
01.07.51 OrchidDave: Phone call...brb
01.10.14 XenoArch: really want to know where the memory leak is coming from
01.11.10 OrchidDave: I'm not the one to ask...goes right over my head
01.11.51 XenoArch: but at least i'm 98% sure it will work great for cloudlayers
01.16.05 XenoArch: what you should be able to do with this on cloudalayers is for the density.. you'll know how far away you are from the land scape at the level of the cloud
01.16.14 OrchidDave: I'm going to leave my VOX on though I'm going to go cook dinner....back around VOXtime
01.16.44 XenoArch: so you can make sure no clouds bump into the land and be closer then using the terrain avoidance
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01.19.18 OrchidDave: Howdy Arcanum
calyxa: hi (I'm still not quite here yet...)
01.19.35 arcanum: heya fellas
01.19.37 OrchidDave: I'm sorta here
01.19.46 XenoArch: its a virtual clay that we have
01.19.56 OrchidDave: Have we met arcanum?
01.19.58 XenoArch: err calyxa even
01.20.07 OrchidDave: lol
01.20.21 XenoArch: clay is someone else.. bad HU mon
01.20.22 arcanum: xx7xx on 3dc
01.20.48 OrchidDave: Ahhh...good to meet ya...what's your real name?
01.20.59 arcanum: Gavin
01.21.17 arcanum: nice ta meetchya
01.21.35 OrchidDave: Well I'm sure you figured out that I'm Dave...nice to meet ya too, Gavin
01.22.33 OrchidDave: Hey if I disappear unexpectedly it's cus I'm cooking dinner & have to check on it occasionally
01.22.46 OrchidDave: like right now
01.22.50 OrchidDave: lol
01.23.00 arcanum: I'm trying to write a history paper :(
01.28.21 arcanum: ........
01.28.32 XenoArch: all busy before schedualed time heh
calyxa: I'm trying to write a tutorial :)
calyxa: I'll be uploading "what I've got so far" soon.
01.30.26 arcanum: I'm writing a paper on Peisistratus, making a displacement map in photoshop and on here at the same time, mmmmm multitasking :-)
01.33.45 OrchidDave: well I'm also taking care of my ladyfriend, Andrea. She's going through a battle with cancer & I'm her 24 hr a day caregiver
01.34.02 OrchidDave: she's not doing so good tonight
01.34.22 arcanum: I'm sorry bro
01.34.44 OrchidDave: Such is life....who said it would be easy?
01.36.24 OrchidDave: I am grateful that I am here for her during this challenging time of her life
01.36.40 OrchidDave: she'd be all alone otherwise
01.36.54 OrchidDave: brb
01.39.19 arcanum: brb gotta test my new map
01.41.41 arcanum: bah
01.44.19 arcanum: is there anyway to increase the detail of a exported color map?
calyxa: re-export it
calyxa: at a higher resolution...
calyxa: brb, and when I'm back, there'll be sneaky-peek previews, whee!
01.45.50 XenoArch: weee!
calyxa: http://calyxa.pandromeda.com/tutorial/bigT/contourlines.html
calyxa: whuf!
01.49.59 arcanum: whuf?
01.50.18 XenoArch: reading...
01.50.25 arcanum: just finished
01.50.34 arcanum: the tutorial and my paper
01.50.45 XenoArch: >gives calyxa a coke for her efforts<
calyxa: ya know, that sound you make when you sit down after carrying a huge box up a big flight of stairs... whuf.
01.50.58 arcanum: lol
01.51.16 arcanum: it's more of a "wumpf"
calyxa: depends on how hard you're breathing.
01.52.17 OrchidDave: I'm sort of back...dinner is almost ready & I have to feed Andrea so I'll be in & out
01.52.26 arcanum: is doc gonna be on?
01.52.38 OrchidDave: only doc knows that
calyxa: ok, Dave... no, no Mo, unless he saw the announcement.
01.52.59 OrchidDave: No Mo?....
01.53.02 OrchidDave: LOL
calyxa: if he's here, it'll be a surprise to me as much as to y'all.
01.53.36 arcanum: mmmm Krunchers bbq potato chips....
01.53.50 OrchidDave: and killer Beer
01.53.57 OrchidDave: lol
01.54.05 arcanum: too young :-(
01.54.16 OrchidDave: oh...how old?
01.54.19 XenoArch: good so far
01.54.22 arcanum: 14 ;-)
01.54.30 OrchidDave: Really?
01.54.38 OrchidDave: Shoot I'm old
01.54.40 arcanum: yep I'm a youngster
calyxa: start'em young, I say. on MojoWorld, anyway!
01.54.50 OrchidDave: <~~~~is 44
01.55.11 OrchidDave: I'm an old hippy
calyxa: Mo's an older hippy
01.55.31 arcanum: you'd get along well with my father :-)
01.55.40 OrchidDave: Bet I would
01.56.02 OrchidDave: Yes I spoke to Mo recently...we are from a similar era
01.56.16 arcanum: My dad's a long haired hippie burn out :)
01.56.22 OrchidDave: LOL
01.56.28 OrchidDave: me too
01.56.51 OrchidDave: Just go look at my latest pic in the members gallery at 3dc
01.56.53 arcanum: 55 years old and still crazier than i am
01.57.08 OrchidDave: brb
01.58.14 XenoArch: I'm a middle aged thing of 28 ;}
calyxa: I thought middle aged was 50
calyxa: or are you planning on leaving us early
calyxa: ?
01.59.47 arcanum: lol
01.59.53 OrchidDave: lol
01.59.55 XenoArch: probly die when i'm 40, =}
02.00.15 OrchidDave: You have a death wish?
02.00.38 OrchidDave: I'm only half way through my life
02.00.39 arcanum: my dad wants us to count backwards now for his birthdays
02.01.15 OrchidDave: I have a anniversary party every year for my 26th birthday
02.01.17 arcanum: brb
02.01.21 arcanum: lol
02.01.32 arcanum: brb
02.01.36 OrchidDave: k
02.01.58 arcanum: bak
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calyxa: w/b
02.03.01 arcanum: back
02.03.42 arcanum: IM caused mw to quit :\
calyxa: hmm.
calyxa: mw or 'vox? or both
02.04.17 arcanum: mw
02.04.24 arcanum: and voz
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02.04.28 arcanum: vox*
02.04.35 arcanum: BRUCE!
calyxa: hey, Bruce, happy b day
02.04.44 pushinfaders: Greetings ya'll
02.04.45 arcanum: HAPPY B'DAY!
02.04.48 pushinfaders: Thanks
calyxa: here's the url of my in-progress sneaky-peek tutorial thing - http://calyxa.pandromeda.com/tutorial/bigT/contourlines.html
02.05.17 arcanum: what colors do you guys want to be?
calyxa: ccffcc
02.05.45 arcanum: ?
calyxa: that's hex for .8 1.0 .8
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02.06.18 OrchidDave: Hey Bruce
calyxa: hi, Nancy!
02.06.31 digitalnaw: Hey, Calyxa
02.06.31 OrchidDave: Hi Nancy?
02.06.46 OrchidDave: oops
02.06.48 digitalnaw: Yup, c'est moi.
02.06.49 OrchidDave: sorry
02.07.16 OrchidDave: How goes it Bruce?
calyxa: here's the url you missed, Nan - http://calyxa.pandromeda.com/tutorial/bigT/contourlines.html
02.07.19 arcanum: bruce you get to be pink
02.07.34 digitalnaw: Thx
02.07.36 pushinfaders: Doing Ok, thanks
02.07.45 pushinfaders: No!!!
02.07.48 OrchidDave: Good
02.07.50 pushinfaders: Purple !!
02.07.57 OrchidDave: Purple's my color
02.08.00 XenoArch: i wanna be squint
02.08.05 pushinfaders: Lime green then
02.08.11 arcanum: fine birthday boy ;-)
02.08.36 OrchidDave: So how old, Bruce?
02.08.42 pushinfaders: Caly, the tutorial looks interesting.. I'm looking foorward to reading it indepth
calyxa: thanks, that's just part 1... there will be a lot more.
02.09.19 pushinfaders: Bruce is old enough to know better but young enough to still do it..I'm 42
calyxa: so I'm theoretically collecting texture-related questions to guide the next few parts of the tut...
02.09.57 OrchidDave: Well happy B'day, Bruce...ya young whippersnappa
02.09.58 pushinfaders: textures as related to amterials right?
02.10.15 OrchidDave: Got ya beat by 2 years
calyxa: no, any texture is game. the next part is on terrain textures.
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calyxa: w/b bryn
02.10.50 arcanum: got ya beat by 28 years :-)
02.10.59 bryn: thx
02.11.00 OrchidDave: I'm going to have to read it when I'm awake more
02.11.10 OrchidDave: Hey Bryn
calyxa: here's the link to the 'tutorial work in progress' for ya, bryn - http://calyxa.pandromeda.com/tutorial/bigT/contourlines.html
02.11.12 arcanum: bah I'm out of colors!
02.11.15 bryn: hello all
02.11.25 arcanum: heya bryn
calyxa: wow, there must be a _lot_ of people here if you're out of colors!
02.11.38 XenoArch: would like something on how to do scrub texturs, rocks, sand, grass
02.11.40 pushinfaders: Ok here's one... about how using a texture to drive the offset effects things
02.11.53 digitalnaw: Calyxa - will the BigT tutorial becovering things like the relationship between land textures and land materials?
02.11.54 bryn: or the zero offset of thigns
02.12.13 pushinfaders: hey Bryn
02.12.16 XenoArch: err materials not textures
calyxa: offset textures - that'll be in the part 3 on distortions. how land materials relate to land textures... well, that'll kind of permeate the whole thing...
02.13.07 digitalnaw: Egg-selent!
02.13.19 arcanum: yeah caly can I have that scrub mat that you used a while back?
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calyxa: the first part on the contour line material is an introduction to how materials relate to the terrain via the altitude
calyxa: hey, infidel
02.13.47 bryn: calyxa, have you thought about narrating your tutorial and creating a video? I could help you without some time
02.13.49 OrchidDave: Hey Infedal
02.13.53 pushinfaders: I like the effect you get using a texture to drive the result scale.. make for interesting worlds
02.13.55 arcanum: heya infidel
02.14.02 pushinfaders: hey Eric
calyxa: the scrub mat - I plan to be using that in the planet I'll be posting at the 3dc for challenge #61, this sunday
02.14.31 arcanum: oh cool tnx
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calyxa: I might be touching on driving result scale w/ a texture in part 2 on terrain textures.
02.15.29 pushinfaders: I learned that from the gberkus tutorial
calyxa: narrating and a movie... those don't do much for me, really. I think this is the kind of thing people prefer to study and refer back to over and over...
02.16.05 digitalnaw: I really like the idea of having countour line guides - this is the kind of hand-puppet, words of one syllable tutorial I need.
02.16.08 bryn: So what's the difference (regarding practical use) of driving result scale with a texture vs. just a blend multiply with another texture?
02.16.17 bryn: other than I get a lot more options with the blend multiply
02.16.26 arcanum: I just finished rendering a 4 and a half minute animation today!