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Texture-mania : calyxa
- mojovox.pandromeda.com Message of the Day -
- HAPPY NEW YEAR! - January Vox Stuff!!
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- 9 - Texture-mania
- 16 - Pitfalls of Displacement
- 23 - TBA
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- Your Request Here! (calyxa@pandromeda.com)
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23.53.14 bryn: thanks caly!
23.53.26 bryn: I thought I'd give it a try knowing how quick you are :)
23.53.42 bryn: well, just got an email from you
23.55.17 bryn: I must be psychic
calyxa: heh
23.56.11 bryn: well, you don't seem to be there, so since I'm not there either (I'm in north carolina at the moment) I'm going to go get some dinner. I'll be back latah for the chit-chat
calyxa: I was getting a snack
23.56.31 bryn: hmm food
23.57.08 bryn: they let you take snack breaks at pandromeda? With what they are paying you, I thought they'd want to get ever minute in the working day out of you :)
calyxa: I still have a lot I want to try to do w/ that tutorial before I upload it as a work in progress...
calyxa: a slave's work is never done!
23.58.02 bryn: so is this the tutorial that tells you how to use the pro-ui to combine textures with materials
calyxa: no...
calyxa: it's more of a 'see spot. see spot run' kind of thing
23.59.16 bryn: ah I thought you were working on that a while back. The grand unified theory put me off on that track. I still think that would useful, to be able to have a textures and materials bound together
23.59.24 bryn: see caly, see caly texture?
calyxa: :)
calyxa: some underlying functionality of MW would have to change for that other one... or maybe it could be done w/ a magical plugin.
calyxa: speaking of which, Bernard's Mover has HELLA potential behind it
00.01.18 bryn: magical plugins, you're good at those :) I haven't checked out the mover yet, but bernard is amazing at cranking out the code. ok, my stomach is eating itself so I'm going to head out
calyxa: ok, you'll be back?
00.01.48 bryn: yup
calyxa: cool, see you then, then
00.02.00 bryn: ok then
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01.02.19 OrchidDave: Hey Caly
calyxa: well, I guess I won't bother sending that site mail reply I'm working on...
01.02.42 OrchidDave: I figured out my password!
01.02.44 OrchidDave: LOL
01.03.11 OrchidDave: I looked it up in my old email's
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01.03.36 OrchidDave: You are here early...
calyxa: cool. I'm still preparing my preview thing, so talk amongst yourselves...
01.03.49 OrchidDave: Howdy Xeno
01.03.56 OrchidDave: lol
01.03.58 XenoArch: yep.. Caly i just sent you the ColorBlend fixes
01.04.21 XenoArch: no hurry on the mac compile of it
01.04.37 OrchidDave: I think she's busy
01.04.45 XenoArch: yep =}
01.04.55 OrchidDave: So how goes it Matthew
01.05.06 XenoArch: but SimCity 4 is shipping.. need to get that bug fixed before i play tomarrow heh
calyxa: it never rains but it pours...
01.05.18 OrchidDave: lol
01.05.36 XenoArch: ok.. really bummed about my shoredistance plugin when dealing with displacements
01.05.54 OrchidDave: Getting any rain up there in Washington?
01.06.03 XenoArch: not a lick of rain
01.06.19 OrchidDave: Looks like rain down here in S.Oregon
calyxa: rain here south of San Fran...
01.07.13 OrchidDave: Don't feel bad Matt, it's all a learning experience
01.07.37 OrchidDave: We had a rather warm week for winter here
01.07.51 XenoArch: I may have to do the Smoothing portion of it afterall
01.07.51 OrchidDave: Phone call...brb
01.10.14 XenoArch: really want to know where the memory leak is coming from
01.11.10 OrchidDave: I'm not the one to ask...goes right over my head
01.11.51 XenoArch: but at least i'm 98% sure it will work great for cloudlayers
01.16.05 XenoArch: what you should be able to do with this on cloudalayers is for the density.. you'll know how far away you are from the land scape at the level of the cloud
01.16.14 OrchidDave: I'm going to leave my VOX on though I'm going to go cook dinner....back around VOXtime
01.16.44 XenoArch: so you can make sure no clouds bump into the land and be closer then using the terrain avoidance
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01.19.18 OrchidDave: Howdy Arcanum
calyxa: hi (I'm still not quite here yet...)
01.19.35 arcanum: heya fellas
01.19.37 OrchidDave: I'm sorta here
01.19.46 XenoArch: its a virtual clay that we have
01.19.56 OrchidDave: Have we met arcanum?
01.19.58 XenoArch: err calyxa even
01.20.07 OrchidDave: lol
01.20.21 XenoArch: clay is someone else.. bad HU mon
01.20.22 arcanum: xx7xx on 3dc
01.20.48 OrchidDave: Ahhh...good to meet ya...what's your real name?
01.20.59 arcanum: Gavin
01.21.17 arcanum: nice ta meetchya
01.21.35 OrchidDave: Well I'm sure you figured out that I'm Dave...nice to meet ya too, Gavin
01.22.33 OrchidDave: Hey if I disappear unexpectedly it's cus I'm cooking dinner & have to check on it occasionally
01.22.46 OrchidDave: like right now
01.22.50 OrchidDave: lol
01.23.00 arcanum: I'm trying to write a history paper :(
01.28.21 arcanum: ........
01.28.32 XenoArch: all busy before schedualed time heh
calyxa: I'm trying to write a tutorial :)
calyxa: I'll be uploading "what I've got so far" soon.
01.30.26 arcanum: I'm writing a paper on Peisistratus, making a displacement map in photoshop and on here at the same time, mmmmm multitasking :-)
01.33.45 OrchidDave: well I'm also taking care of my ladyfriend, Andrea. She's going through a battle with cancer & I'm her 24 hr a day caregiver
01.34.02 OrchidDave: she's not doing so good tonight
01.34.22 arcanum: I'm sorry bro
01.34.44 OrchidDave: Such is life....who said it would be easy?
01.36.24 OrchidDave: I am grateful that I am here for her during this challenging time of her life
01.36.40 OrchidDave: she'd be all alone otherwise
01.36.54 OrchidDave: brb
01.39.19 arcanum: brb gotta test my new map
01.41.41 arcanum: bah
01.44.19 arcanum: is there anyway to increase the detail of a exported color map?
calyxa: re-export it
calyxa: at a higher resolution...
calyxa: brb, and when I'm back, there'll be sneaky-peek previews, whee!
01.45.50 XenoArch: weee!
calyxa: http://calyxa.pandromeda.com/tutorial/bigT/contourlines.html
calyxa: whuf!
01.49.59 arcanum: whuf?
01.50.18 XenoArch: reading...
01.50.25 arcanum: just finished
01.50.34 arcanum: the tutorial and my paper
01.50.45 XenoArch: >gives calyxa a coke for her efforts<
calyxa: ya know, that sound you make when you sit down after carrying a huge box up a big flight of stairs... whuf.
01.50.58 arcanum: lol
01.51.16 arcanum: it's more of a "wumpf"
calyxa: depends on how hard you're breathing.
01.52.17 OrchidDave: I'm sort of back...dinner is almost ready & I have to feed Andrea so I'll be in & out
01.52.26 arcanum: is doc gonna be on?
01.52.38 OrchidDave: only doc knows that
calyxa: ok, Dave... no, no Mo, unless he saw the announcement.
01.52.59 OrchidDave: No Mo?....
01.53.02 OrchidDave: LOL
calyxa: if he's here, it'll be a surprise to me as much as to y'all.
01.53.36 arcanum: mmmm Krunchers bbq potato chips....
01.53.50 OrchidDave: and killer Beer
01.53.57 OrchidDave: lol
01.54.05 arcanum: too young :-(
01.54.16 OrchidDave: oh...how old?
01.54.19 XenoArch: good so far
01.54.22 arcanum: 14 ;-)
01.54.30 OrchidDave: Really?
01.54.38 OrchidDave: Shoot I'm old
01.54.40 arcanum: yep I'm a youngster
calyxa: start'em young, I say. on MojoWorld, anyway!
01.54.50 OrchidDave: <~~~~is 44
01.55.11 OrchidDave: I'm an old hippy
calyxa: Mo's an older hippy
01.55.31 arcanum: you'd get along well with my father :-)
01.55.40 OrchidDave: Bet I would
01.56.02 OrchidDave: Yes I spoke to Mo recently...we are from a similar era
01.56.16 arcanum: My dad's a long haired hippie burn out :)
01.56.22 OrchidDave: LOL
01.56.28 OrchidDave: me too
01.56.51 OrchidDave: Just go look at my latest pic in the members gallery at 3dc
01.56.53 arcanum: 55 years old and still crazier than i am
01.57.08 OrchidDave: brb
01.58.14 XenoArch: I'm a middle aged thing of 28 ;}
calyxa: I thought middle aged was 50
calyxa: or are you planning on leaving us early
calyxa: ?
01.59.47 arcanum: lol
01.59.53 OrchidDave: lol
01.59.55 XenoArch: probly die when i'm 40, =}
02.00.15 OrchidDave: You have a death wish?
02.00.38 OrchidDave: I'm only half way through my life
02.00.39 arcanum: my dad wants us to count backwards now for his birthdays
02.01.15 OrchidDave: I have a anniversary party every year for my 26th birthday
02.01.17 arcanum: brb
02.01.21 arcanum: lol
02.01.32 arcanum: brb
02.01.36 OrchidDave: k
02.01.58 arcanum: bak
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calyxa: w/b
02.03.01 arcanum: back
02.03.42 arcanum: IM caused mw to quit :\
calyxa: hmm.
calyxa: mw or 'vox? or both
02.04.17 arcanum: mw
02.04.24 arcanum: and voz
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02.04.28 arcanum: vox*
02.04.35 arcanum: BRUCE!
calyxa: hey, Bruce, happy b day
02.04.44 pushinfaders: Greetings ya'll
02.04.45 arcanum: HAPPY B'DAY!
02.04.48 pushinfaders: Thanks
calyxa: here's the url of my in-progress sneaky-peek tutorial thing - http://calyxa.pandromeda.com/tutorial/bigT/contourlines.html
02.05.17 arcanum: what colors do you guys want to be?
calyxa: ccffcc
02.05.45 arcanum: ?
calyxa: that's hex for .8 1.0 .8
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02.06.18 OrchidDave: Hey Bruce
calyxa: hi, Nancy!
02.06.31 digitalnaw: Hey, Calyxa
02.06.31 OrchidDave: Hi Nancy?
02.06.46 OrchidDave: oops
02.06.48 digitalnaw: Yup, c'est moi.
02.06.49 OrchidDave: sorry
02.07.16 OrchidDave: How goes it Bruce?
calyxa: here's the url you missed, Nan - http://calyxa.pandromeda.com/tutorial/bigT/contourlines.html
02.07.19 arcanum: bruce you get to be pink
02.07.34 digitalnaw: Thx
02.07.36 pushinfaders: Doing Ok, thanks
02.07.45 pushinfaders: No!!!
02.07.48 OrchidDave: Good
02.07.50 pushinfaders: Purple !!
02.07.57 OrchidDave: Purple's my color
02.08.00 XenoArch: i wanna be squint
02.08.05 pushinfaders: Lime green then
02.08.11 arcanum: fine birthday boy ;-)
02.08.36 OrchidDave: So how old, Bruce?
02.08.42 pushinfaders: Caly, the tutorial looks interesting.. I'm looking foorward to reading it indepth
calyxa: thanks, that's just part 1... there will be a lot more.
02.09.19 pushinfaders: Bruce is old enough to know better but young enough to still do it..I'm 42
calyxa: so I'm theoretically collecting texture-related questions to guide the next few parts of the tut...
02.09.57 OrchidDave: Well happy B'day, Bruce...ya young whippersnappa
02.09.58 pushinfaders: textures as related to amterials right?
02.10.15 OrchidDave: Got ya beat by 2 years
calyxa: no, any texture is game. the next part is on terrain textures.
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calyxa: w/b bryn
02.10.50 arcanum: got ya beat by 28 years :-)
02.10.59 bryn: thx
02.11.00 OrchidDave: I'm going to have to read it when I'm awake more
02.11.10 OrchidDave: Hey Bryn
calyxa: here's the link to the 'tutorial work in progress' for ya, bryn - http://calyxa.pandromeda.com/tutorial/bigT/contourlines.html
02.11.12 arcanum: bah I'm out of colors!
02.11.15 bryn: hello all
02.11.25 arcanum: heya bryn
calyxa: wow, there must be a _lot_ of people here if you're out of colors!
02.11.38 XenoArch: would like something on how to do scrub texturs, rocks, sand, grass
02.11.40 pushinfaders: Ok here's one... about how using a texture to drive the offset effects things
02.11.53 digitalnaw: Calyxa - will the BigT tutorial becovering things like the relationship between land textures and land materials?
02.11.54 bryn: or the zero offset of thigns
02.12.13 pushinfaders: hey Bryn
02.12.16 XenoArch: err materials not textures
calyxa: offset textures - that'll be in the part 3 on distortions. how land materials relate to land textures... well, that'll kind of permeate the whole thing...
02.13.07 digitalnaw: Egg-selent!
02.13.19 arcanum: yeah caly can I have that scrub mat that you used a while back?
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calyxa: the first part on the contour line material is an introduction to how materials relate to the terrain via the altitude
calyxa: hey, infidel
02.13.47 bryn: calyxa, have you thought about narrating your tutorial and creating a video? I could help you without some time
02.13.49 OrchidDave: Hey Infedal
02.13.53 pushinfaders: I like the effect you get using a texture to drive the result scale.. make for interesting worlds
02.13.55 arcanum: heya infidel
02.14.02 pushinfaders: hey Eric
calyxa: the scrub mat - I plan to be using that in the planet I'll be posting at the 3dc for challenge #61, this sunday
02.14.31 arcanum: oh cool tnx
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calyxa: I might be touching on driving result scale w/ a texture in part 2 on terrain textures.
02.15.29 pushinfaders: I learned that from the gberkus tutorial
calyxa: narrating and a movie... those don't do much for me, really. I think this is the kind of thing people prefer to study and refer back to over and over...
02.16.05 digitalnaw: I really like the idea of having countour line guides - this is the kind of hand-puppet, words of one syllable tutorial I need.
02.16.08 bryn: So what's the difference (regarding practical use) of driving result scale with a texture vs. just a blend multiply with another texture?
02.16.17 bryn: other than I get a lot more options with the blend multiply
02.16.26 arcanum: I just finished rendering a 4 and a half minute animation today!
02.16.28 OrchidDave: I gotta check out for a few...dinner time
02.16.32 bryn: hand puppets scare me
02.16.48 digitalnaw: They're more frightening than clowns, that's for sure.
calyxa: great, Nancy - I'd love to have your feedback after you've had a chance to digest it.
calyxa: hmm, result versus multiply... I need to ponder that.
calyxa: it's probably "the same" but one is more flexible than the other
02.17.44 bryn: calyxa: re the movie, I agree, I like to read, but it might be good publicity material I was thinking
calyxa: well, maybe we can think more about it at the next BAM! UGH! (whenever that is...)
02.18.47 XenoArch: BAM?
02.18.50 bryn: :)
02.18.56 bryn: Bay area mojo users group happening
02.19.09 bryn: I was having fun with acronyms one night very late
calyxa: where "Bay Area" is the south San Francisco bay area...
02.19.33 bryn: of course people are welcome to fly in, it's worth it :)
calyxa: hey, Bryn, you know Nancy is in Oakland (IIRC...)
02.19.53 OrchidDave: I'm North of the bay area....by about 400 miles
02.19.53 pushinfaders: I missed the last Nova at Mo's place
02.19.58 bryn: Hi Nancy! which nickname are you?
02.20.20 digitalnaw: Only problem (digressing from topic a bit) is that South Bay from the Berkeley area early evening is a traffic equivalent of Dante's 9th Ring...
02.20.26 digitalnaw: digitalnaw, bryn
02.20.29 arcanum: I'm getting really bad artifacts on these displacements. They're the default voroni basis function but with the result curve inverted. Any ideas?
02.20.31 OrchidDave: brb...it's beer 30
02.20.34 bryn: OrchidDave, now is a good time to use those freq flier miles before the airlines go bankrupt!
02.20.50 OrchidDave: I don't get on airplanes...ever
02.21.00 arcanum: phobia?
02.21.17 bryn: airplanes are excellent platforms for viewing fractal terrain
02.21.20 OrchidDave: ...they fall out of the sky for no apparent reason
02.21.26 bryn: though most of it is unrealistic looking :)
calyxa: sometimes I think that using a curve ona displacement ruins it...
02.21.40 bryn: and cars slam in to other cars for no apparent reason
02.21.43 XenoArch: they fall outta the sky because gravity over comes lift
02.21.46 OrchidDave: lol
02.21.48 digitalnaw: In what way, Calyxa?
02.21.54 OrchidDave: I don't drive either
calyxa: but the more I examine it, the more I think it's some sort of 'not understanding the ouput' and smoothness issues.
02.21.56 pushinfaders: Gavin, ? try backing the camera off a bit
calyxa: well, if you think you're getting an output between -1 and 1, but you're really getting an output o f0 and 2, it can make a difference...
02.22.23 bryn: or try reducing your displacement scale, and making smallest feature non zero
02.22.24 OrchidDave: brb
calyxa: this is something that I'll get to on the displacement part of the tut
02.22.32 XenoArch: displacements are damn tricky when you try funky things
02.22.34 arcanum: it's already 1km up and the ressult scale of 250
02.23.00 arcanum: bah bad typing
02.23.23 pushinfaders: Caly, what's the rule of thumb with displacements and camera height?
calyxa: all I can tell you now is "wait 'til I have that last part of the tutorial finished"
02.23.37 bryn: so with the bad curve output, can't you set it to clamp and the output to between 0 and 1 (or whatever you want)
calyxa: camera height at least twice the height of the largest displacement...
02.23.47 bryn: what a tease
02.23.49 arcanum: 2km still artifacting
02.24.08 bryn: what is your GD set at?
calyxa: what's the roughness of the fractal driving the underlying terrain and what's the roughness of the displacement fractal?
calyxa: you'll get better luck if they're both relatively smooth or one is a lot smoother than the other (goes along with the idea of using a non-zero smallest feature size...)
02.25.10 pushinfaders: I've never quite understood that
02.25.32 pushinfaders: no zero sm feature
02.26.01 bryn: if you have a spiky thing with a spiky things protruding from it, then you get weirdness, but if one is smooth your don't have all the random points and things going done and displacements hitting each other
02.26.04 XenoArch: hmm... then that is my problem with my shoredistance plugin.. i need to do the smoothing on the distance to shore as the dP of the shoremap gets much smaller then the dP of point evalating
02.26.32 bryn: so the non zero smallest feature keeps it from doing to many small details on that specific texture. It's like reducing the geometry detail but only for that texture as I understand it
02.26.43 arcanum: roughness set at .15
02.27.04 arcanum: for the displacement
02.27.04 bryn: "going done" = "going down" in bryn-not-paying-attention-ese
02.27.19 arcanum: it's on flat ground
02.27.44 bryn: by the way, every body seems to be using their 3dcommune nicknames on mojovox. I'm "foundation" on 3dcommune in case any one was curious
calyxa: dunno if this will help or not - http://calyxa.pandromeda.com/tutorial/bigT/displacement.html
calyxa: that's super sneak peek at the displacement section of the big tut.
02.28.38 bryn: I feel special
02.28.47 bryn: like I'm at a hollywood insiders only screening
calyxa: heh
02.29.04 bryn: but it would be more fun if there were people to look haughty at on the edge of the red carpet
calyxa: brb..
02.30.08 digitalnaw: I'm using my general Yahoo groups nick - but on 3DC I'm "walkerplanet'
02.30.33 bryn: does the n in naw stand for nancy?
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02.30.46 pushinfaders: hey Tom
02.30.46 bryn: welcome Hawkfyr
02.30.51 digitalnaw: Yes - and the "a" and the "w' my other initials.
02.30.52 Hawkfyr: Hi all.
02.31.00 Hawkfyr: jus poppoin in to say Hi
calyxa: back, hi, Tom!
02.31.14 bryn: so digitalnaw isn't a variant of digital...nah...
02.32.09 pushinfaders: That's a mighty fine graph on the displacement tutorial caly
02.32.11 arcanum: gdi it doesn't look anything like what is in the preview!
02.32.11 digitalnaw: Not on purpose - that would be somewhat counter-productive considering my disgital obsession, no?
02.32.35 digitalnaw: I like the graph - I'm so visually oriented
calyxa: so it makes sense?
02.32.43 bryn: so caly, are you going to post your contour lines material someplace <beg>
02.33.05 bryn: I like the displacement graph too, you might make one that is more extreme to show the problems you get with too much displacement
calyxa: no, bryn, make it yourself! (read that in your best Ren Hoek voice, from Ren & Stimpy)
02.33.16 bryn: awwwww
02.33.33 pushinfaders: Yeah, it makes total sense to me
02.33.34 bryn: what if I buy you a beer, will you email it to me :)
calyxa: ha ha, sure... but it won't have a nice preview swatch.
02.33.58 pushinfaders: Stimpy !! You EEEDEIOT !!
02.34.21 digitalnaw: Was Ren an asthma-hound chihuahua? I miss them. John K. is a god.
calyxa: that was our Ren.
02.34.48 XenoArch: yes caly the graph makes sense
02.34.52 digitalnaw: bryn - I'd be happy to convert it to a PDF format and put it on my site once it is complete.
02.35.01 pushinfaders: I think ren lives at Mo's house now in the form of Dudley
02.35.05 arcanum: Bio Final tomorrow!
02.35.19 pushinfaders: Good luck gavin
02.35.44 bryn: arcanum is mojovox a procrastination manifestation tonight?
02.35.49 arcanum: my displacements are working!
calyxa: yay!
02.35.58 arcanum: basically yes
02.36.48 arcanum: Bio just sorta comes to me naturally so I don't have to study all that much
02.37.01 Hawkfyr: I'm having a terrible memory leak
02.37.03 digitalnaw: Calyxa - re: graphs, etc. an alternate way of illustrating these concepts is welcome to me as the previews in MW don't always do it for me.
02.37.06 bryn: that's the problem with mojoworld, everybody (except me) is so damn smart
02.37.20 XenoArch: Hawkfyr with MW?
calyxa: with his brain
calyxa: :)
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02.37.42 XenoArch: ohh
02.37.44 arcanum: you don't want to know how terrible I am at Spanish ;)
02.37.44 Hawkfyr: everything..I'm late for my quarterly re-format
calyxa: is it working, Eric?!
02.37.57 pushinfaders: Bryn you and I can start a club...
02.37.59 Hawkfyr: yeah..my brain too...8 )
02.38.04 digitalnaw: Puh-Leeze! I was a music major who had to take the dummy math and science courses (and pay my parking tickets) before they let me out of college... I am the anti-math.
02.38.33 arcanum: my GPA is 4.2 ;-)
calyxa: you say anti-math, but if you can make MW do things you want it to do, there's some gut-level seat-of-the-pants math in there.
02.38.49 arcanum: "weighted"
02.39.02 Hawkfyr: Gotta re-boot folks...arrrggghhh....
02.39.04 Hawkfyr: see ya
calyxa: bye bye
02.39.12 Hawkfyr: 8 )
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02.39.20 pushinfaders: Well at you went to college nancy, i went on the road, besides music is math
02.39.25 infidel: i can just now see what is being written
calyxa: progress is made, then
02.39.56 bryn: arcanum, you clearly aren't spending enough time with mojoworld if you have a 4.2 gpa ;)
02.40.14 digitalnaw: Agreed, Calyxa but I have to find my own way into the mix - the manual, while much has helped me, isn't enough for me to do what I want to do.
02.40.31 pushinfaders: we'll turn him into a Mojo slacker
calyxa: folks, infidel's reported to me in email that the 'vox server is lagging for him and he's getting 'server too busy' errors sometimes - is anyone else seeing that?
02.40.52 arcanum: I spent 15 straight hours on this peice of #$%@ last weekend
02.40.54 pushinfaders: nope
02.40.54 digitalnaw: If you're a composer it is but I had to beg my way through counterpoint.
02.41.04 arcanum: :-)
02.41.13 digitalnaw: Nope.
02.41.14 OrchidDave: Did I miss Tom?
02.41.16 XenoArch: nope
02.41.35 pushinfaders: I'm just a humble sound man...
calyxa: yes, you missed Tom. those 'nopes' I presume are for me.
02.41.55 digitalnaw: Yup.
calyxa: dunno how much of this infidel can see... sigh.
02.42.27 XenoArch: okay i gotta run.. its girlfriend time.. good work so far on that tutorial
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02.42.37 bryn: I'm not having any lag problems
calyxa: thanks, see ya later
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02.42.46 OrchidDave: I need to go eat food...I'll check back
02.43.02 OrchidDave: Take care Matt
02.43.10 bryn: xenoarch: you can still mojovox while you spend time with your girlfriend (especially if your girlfriend is mojoworld)
02.43.17 OrchidDave: lol
calyxa: another question - are you all using the 2.0 vox client or do some of you have v1 still?
02.43.36 OrchidDave: 2.0 here
02.43.37 digitalnaw: 2.0 here
02.43.39 bryn: I'm cool so I have both
02.43.42 bryn: but I'm using 2
02.43.45 pushinfaders: I do tend to get a bit lost when using a texture as a blend .. I make it work thru trial and much error
02.43.46 OrchidDave: lol
02.43.48 arcanum: I have both
02.44.00 arcanum: I switch depending on my mood
02.44.00 pushinfaders: I'm on the old vox
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02.44.09 OrchidDave: hi Emerald
02.44.18 arcanum: heya emerald
02.44.20 pushinfaders: Hello Emerald
02.44.22 digitalnaw: I can't being to use a texture as a blend yet - everything ends up looking like mud...
02.44.23 emerald: hi, I'm someone else testing v1 ;)
02.44.25 bryn: I have a tricky time with figuring out what scale I want my texture to be when using it as a blend
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02.44.34 OrchidDave: lol
calyxa: v1 seems to work OK for me...
02.44.54 OrchidDave: emerald go POOF
02.44.56 bryn: my blend distortion tends to make a bench of circles near the crossover rather than a jagged line
calyxa: for a blend, you always want the output between 0 and 1, where 0 is 'use the lower leaf' and 1 is 'use the upper leaf'
02.45.30 arcanum: caly I'm still wating on that grass plugin ;-)
02.45.33 OrchidDave: Hey my fellow mojonauts I really must be going....have a good night
02.45.36 digitalnaw: I've seen that too, bryn
calyxa: you mean altitude domain distortion?
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02.45.41 pushinfaders: The result scale is what messes me up
02.45.46 bryn: yes
02.45.53 bryn: or latitude domain distortion
calyxa: yeah... LFS and result scale on domain distortion - that'll be in part three for sure
02.46.11 bryn: grass plugin! grass plugin!
02.46.13 digitalnaw: Ah.... that makes sense, Calyxa
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02.46.32 arcanum: infidel is it working?
calyxa: hey, infidel, I just tested v1 and it was OK...
02.46.36 pushinfaders: actually I was talking about blending two terrain textures
02.47.04 bryn: calyxa were you emerald?
calyxa: two terrain texture leaves blended with type 'blend' that's a texture leaf
calyxa: yea
02.47.15 bryn: sneaky
calyxa: I've got "all the vox accounts I want" ;)
02.47.28 pushinfaders: right
02.47.58 infidel: can anyone see this?
02.48.01 arcanum: brb need chocolate milk 8-)
calyxa: yes!
calyxa: infidel, I saw that
02.48.10 arcanum: yep
02.48.10 digitalnaw: Yes, infidel
02.48.12 bryn: except "bryn" (of course with your earth shattering infinite god like powers you could probably even have that -- or you could buy me a beer and I'd give it to you :)
02.48.36 infidel: lag went down to 43 s
calyxa: I can't be you when you're here.
02.48.45 bryn: 43 seconds?!?
02.49.02 infidel: caly: did you see the ridge effect pic/world i posted a few days ago?
calyxa: yes, that was cool! I haven't checked out the sample world yet, tho
02.49.20 bryn: I saw it, very cool, how'd you do it?
02.50.03 pushinfaders: I'm a coward, I was waiting to make sure all the plugins worked
02.51.18 infidel: with xenoarch's planet slope plugin. i subtracted a slope of a small area with a slope of a large area and then drove a gradient with it. the idea is that if it is a large flat area, the two slopes will be the same, but if the area is near a ridge, they will be very different
02.51.40 arcanum: back
02.52.20 bryn: oh, very smart!
02.52.31 bryn: I'm going to be distracted here for a bit
02.53.00 digitalnaw: pushinfaders: there is no such thing as a
02.53.11 digitalnaw: 'humble sound man' there are good and there are bad.
02.53.48 digitalnaw: They can actually make the bass player less loud. God bless 'em
calyxa: hey, my other half plays bass....
02.54.54 infidel: planet slope should also be useful for snow placement, since big drifts tend to "stick together"
02.54.54 infidel: that was the original reason that i wanted that node..
02.55.00 digitalnaw: I love our bass player - he herds the drummer. He is wonderful, but I occasionally play with 'heavy handed {name deleted}"
02.55.28 arcanum: hey bruce, can you mail me an XLR converter.... like overnight?
02.55.33 pushinfaders: bad musician joke time....How do you get a guitar player off your front poarch? pay for the pizza!!
02.55.36 bryn: so does anybody have any ideas on how to get vertical ridges that run from the point of a mountain or ridge down towards the ground?
02.55.46 digitalnaw: Is XenoArch's plugin still in beta form?
02.55.50 pushinfaders: Gavin xlr to what?
02.56.13 arcanum: I don't know let me check the mic
calyxa: I could do it w/ a parameter bomb, bryn...
02.57.09 arcanum: this thing is a piece of crap nevermind ;(
02.57.18 infidel: caly: where's the link to this texture tutorial?
02.57.32 bryn: maybe if I could drive one coordinate of largest feature with the gradient of the texture beneath, but I've learned driving the largest feature is bad
calyxa: http://calyxa.pandromeda.com/tutorial/bigT/contourlines.html
02.58.59 pushinfaders: LF textures are evil
02.59.06 arcanum: LF?
calyxa: largest feature
02.59.13 pushinfaders: largest feature
calyxa: they don't do what you expect them to...
02.59.18 arcanum: oh heh
02.59.19 pushinfaders: :-)
calyxa: my tests aren't conclusive yet, but I have hopes that driving the smallest feature w/ a texture will do what we're after.
02.59.56 infidel: bryn: i've thought about that many times
02.59.56 infidel: yeah, largest feature size is dangerous because if it changes, there is no smooth transition between different sizes
03.00.05 pushinfaders: I've bben playing with same idea caly..
calyxa: any luck?
03.00.20 pushinfaders: not really
03.00.39 pushinfaders: it either does nothing or makes a big mess
calyxa: the best luck I've had is make one w/ the big lfs, one w/ the small lfs and then blend the two w/ a texture
03.01.04 arcanum: did anyone see that pic ash posted a few weeks ago "gold rocks"
calyxa: yeah
03.01.17 arcanum: I didn't understand her explanation
03.01.18 pushinfaders: yeah that was cool
03.01.25 pushinfaders: His
03.01.33 arcanum: but it looked really cool
03.01.35 bryn: no, what was gold rocks?
03.02.04 arcanum: hang on i'll get the link
calyxa: http://www.3dcommune.com/3d/galview.mv?MojoWorld+J7bi785Sw+1041235282
03.03.48 bryn: oh, I did see that, it was very cool.
03.04.03 pushinfaders: Ok so in theory, if the smallest feature determines the amount of detail, what can we accomplish with driving it with a texture?
calyxa: have some smooth areas and some rough areas, I think...
03.04.36 bryn: that would be nice.
03.04.43 bryn: does it work in practice though?
03.04.50 bryn: wouldn't it have the same problems as LF?
calyxa: "maybe".
calyxa: driving roughness with a texture shows a fair bit of promise, but be sure to clamp the output of the texture to sane values (between .1 and .6-ish, I find works pretty well...)
03.05.51 pushinfaders: I'm still trying to get a decent use of a texture to drive a mist/fog density.. Too many experiments
03.06.26 pushinfaders: Aktati sent me some tips on it
03.06.35 pushinfaders: let me fins them
03.07.30 arcanum: alright i gotta run. Going to a midnight movie with my g/f, oooooo so exciting :-) g'nite all!
calyxa: have fun
03.08.10 digitalnaw: enjoy...
03.08.17 pushinfaders: stupid invalid format thing again
calyxa: tasty pasty
03.08.48 pushinfaders: ctrl v right?
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calyxa: works for urls from IE for me...
calyxa: does not work for text from notepad for me.
03.09.18 pushinfaders: doesn't work for text tho
calyxa: random text typed into the IE address field
calyxa: looks like pasting from the IE address field works, even if it's not an URL.
03.10.36 digitalnaw: I gotta run - Calyxa: I will work through the posted portion of the tut. and let you know how it goes - there were some definite nuggest in the log tonight - thanks everybody!
calyxa: thanks, Nancy
calyxa: see you again I hope!
03.10.56 digitalnaw: Yup.
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calyxa: down to the hard core
03.12.39 pushinfaders: this was the best Vox in a long time, it pays to advertise
calyxa: and it pays to be prepared w/ a real topic!!
03.13.59 pushinfaders: of course we should post the notice on Poserosity too, but there is only one Mojonaut there who doesn't post at 3DC
calyxa: the plan for next week is all about displacment stuff
03.14.59 pushinfaders: well, now two, now that kate finally got time to use Mojo
03.15.24 pushinfaders: Good I need help on that stuff
calyxa: and if I get the transcript of this posted ahead of time, that could almost be an announcement ;)
03.16.04 pushinfaders: good idea
03.17.05 pushinfaders: I'm pretty much the only Mojonaut at Terracon, but I'm doing it to try to generate some interest in Mojo
calyxa: thanks, we need all the help we can get
03.18.11 pushinfaders: I've actually resorted to doing Terragen images with mojo terrains
03.18.24 pushinfaders: plus posting Mojo Images
calyxa: that probably works pretty well.
calyxa: when you get a good grip on displacements, it'll be a fun contrast to post the same terrain in terragen and then in MW all displaced to heck
03.18.55 pushinfaders: yes and no... the scale is often quite different
03.20.03 pushinfaders: Funny, it seems they are turning Teragen into a mini Mojo world so to speak
03.20.44 pushinfaders: at least from what I've seen in the development news
calyxa: Matt and Mo are cooperative
03.22.04 pushinfaders: It's great frogdot is using Mojo... he's so good with Bryce..might help too convert some brycers
calyxa: it is so very dfferent from Bryce, though... requires a totally different thought process.
03.23.27 pushinfaders: when you use the two apps together you can do some really cool stuff
03.25.08 pushinfaders: Displacements really can change a mojo file... and I feel like we are just seeing the tip of the iceburg
03.26.17 pushinfaders: I've been playing with distorted noise displacements... haven't quite figured how to get a big break thru
03.27.31 pushinfaders: my best results have bben by using a smaller amount of distortion than the default setting
calyxa: shouldn't be anything special about using a distorted noise basis over a regular basis...
03.27.59 pushinfaders: just looking for new shapes
calyxa: smaller distortion setting in the distorted noise basis function editor?
03.28.17 pushinfaders: other than the standard voronio
03.28.23 pushinfaders: yeas
calyxa: I plan to touch on some basis function stuff in part two, but probably not distorted noise...
03.29.43 pushinfaders: I've bben in the "experimental" mode these days...
03.29.57 pushinfaders: trying different things
03.31.37 pushinfaders: I'm trying to decide which planet to use for next months generator challenge...
calyxa: Rorschach!
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03.34.46 pushinfaders: well, Time to bail out of here... thanks for the visit... and the tutorial.. Looking forward to reading it in more depth.. Rorscach is a good idea.. is it on the Pandromeda site?
calyxa: yeah. w/b infidel
03.35.29 pushinfaders: I'll look at that one.. I was thinking of 808 or planet 3
03.35.56 pushinfaders: Vox working any better infidel?
calyxa: yeah, I was thinking 808 earlier. planet 3's probably pretty good too. (actually I wouldn't be surprised if they're quite similar)
03.38.14 pushinfaders: actually they are, I wanted to do desert spires, but it's too much like chisel peak
03.38.39 pushinfaders: I have all year if olks participate
03.38.44 pushinfaders: folks
03.38.58 infidel: i don't think so
03.38.58 infidel: it was just sitting here for 10 min
calyxa: you haven't been on for 10 minutes... more like 3.5
calyxa: speaking of which... I'm going to have to go in about 15 ...
03.41.51 pushinfaders: I gotta run too... thanks again... what better way to spend my birthday than on the Vox!!!!
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03.42.12 infidel: on my previous connect, that is
calyxa: I have no idea what's up with that...
calyxa: it's better now, tho?
03.43.59 infidel: not bad..
03.44.10 infidel: so are you busy these days programming?
calyxa: recovering from december... working on the big tutorial... building mac plugins for everyone else...
calyxa: I'll probably look into more programming after the big tutorial gets further along
03.48.20 infidel: cool... well i've got to take off
03.48.30 infidel: hopefully next weeks things are a little smoother, if i'm around
calyxa: ok, thanks for coming by and sorry about all those problems!
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calyxa: well, bryn, it's just you and me... and I've got to go... so I'll see ya later, eh?
calyxa: bye!