MojoMania : Calyxa
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01.02.29 Calyxa: I am away.
01.03.29 Calyxa: I am back.
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01.39.32 ghost: hidy ho.
01.39.52 Calyxa: hey, LTNS
01.40.07 ghost: ltns?
01.40.11 Calyxa: long time, no see.
01.40.17 ghost: ;o)
01.40.24 Calyxa: any word on MacWorld?
01.40.28 ghost: "see" being the operative word there
01.40.33 ghost: nope.
01.41.22 ghost: how come I don't get a "cC" next to my name?
01.41.34 ghost: cC= two moon logo
01.41.34 Calyxa: ask Julian...
01.41.37 Calyxa: ya
01.41.41 ghost: hmmm
01.41.55 Calyxa: he's probably got some other account of yours marked as 'primary' is my guess
01.42.37 Calyxa: I got an iPod for xmas, it's really cool
01.43.01 ghost: cool!
01.43.13 ghost: sorry krista just got home.
01.43.22 Calyxa: probably never would have happened that way if Chucko hadn't won one in his office xmas party raffle...
01.46.10 ghost: cool!
01.46.16 ghost: that's a nice gift.
01.46.26 ghost: man it's so nice having mojovox on the mac....
01.46.34 Calyxa: we're a two pod household, and there's no songs in common between the two...
01.46.41 Calyxa: it still won't run under OS X...
01.46.43 ghost: hehe
01.46.57 ghost: mojovox? too bad. hopefully soon though
01.47.09 Calyxa: I've finally moved my life over to my cube and run under X all the time.
01.47.41 Calyxa: the mongrel "frankenmac" is about to collapse under its own weight anyway.
01.47.46 ghost: I hope they intro a 1.2Ghz Mac at MacWorld. It'll kick ass with mojoworld, and there won't be a reason for me to own a PC any longer
01.47.56 ghost: yeah, my G3 is really limping along.
01.48.07 Calyxa: all kinds of rumors flying... it'll be interesting..
01.48.30 ghost: I need to head out and go to the store with Krista. I just thought I'd drop in and say "hey".
01.48.40 Calyxa: cool, come back later maybe?
01.49.14 ghost: I haven't spoken with Ken about anything MacWorld related. If there is going to be any demoing, they'd better get off their asses and let me know.
01.49.34 ghost: I have to work this eve. Spent the day catching up and have mucho more to do.
01.49.36 Calyxa: I think that they think, "hey, we know how to show QTVRs...
01.49.44 ghost: ;o)
01.49.54 ghost: v 1.1 is kicking serious butt!
01.50.00 ghost: gotta fly now
01.50.03 Calyxa: yeah! se e ya
01.50.06 ghost: later
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01.59.34 Calyxa: hey, you're early
01.59.46 docmojo: Hey, y'all!
01.59.53 Calyxa: you missed Kent...
02.00.03 docmojo: What, did he die?
02.00.22 Calyxa: he was here for a little bit, then had to go to the store w/ Krista, then he says he has to work..
02.00.31 docmojo: (Heh heh) ;-)
02.00.57 docmojo: HEY--SOMEBODY HAS A JOB! >;^)
02.01.06 Calyxa: and it ain't me...
02.01.11 docmojo: (Har har.)
02.01.22 docmojo: Ain't me, either...
02.01.55 Calyxa: with the late announcement, I'm not expecting a very big turnout tonite
02.02.19 docmojo: Yes, we can have an intimate little food fight...
02.02.36 Calyxa: I've got a frozen pizza...
02.02.51 docmojo: SMACK IT IN CHAS' FACE!!!
02.02.53 docmojo: HARD!
02.03.11 Calyxa: he ain't here
02.03.22 docmojo: I'm on the phone with him.
02.03.25 docmojo: Hee hee.
02.03.33 Calyxa: say, "booga booga" for me
02.03.44 docmojo: Borg Phone: talk 'n' type.
02.04.07 docmojo: GOO GOO MUCK.
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02.04.10 docmojo: (Chas)
02.04.15 Calyxa: hey, thosk!
02.04.18 thosk: Hi!
02.04.31 docmojo: Hey!
02.04.34 thosk: How's everyone after the holidays?
02.04.41 docmojo: Hung over...
02.04.45 Calyxa: swell, I got an iPod!
02.04.47 docmojo: (Not really!)
02.05.09 docmojo: What's an iPod? Does it make you a Mac Pod Person?
02.05.13 thosk: Cool... I was too busy with family stuff to do anything in mojoworld... a situation soon to be remidied.
02.05.16 docmojo: (Like you needed THAT)
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02.05.22 Calyxa: hey, Chas
02.05.38 docmojo: Get back to work, thosk!
02.05.40 Chas: WHAT's this I hear about making fun of my big lips???
02.05.42 Calyxa: been a mac pod person before the iPod... it's a fancy mp3 player. I've got 843 songs in it.
02.05.47 docmojo: What do you think we don't pay you for???
02.05.51 docmojo: >;^)
02.06.02 Chas: Hi all
02.06.03 Calyxa: been callin' ya "Mick" behind your back, Chas
02.06.17 docmojo: Mick Thick Lips
02.06.33 Chas: Alright alright... there's company over
02.06.44 thosk: Ok... I'll resume "work" tonight, I promise.
02.06.54 docmojo: [Thosk: Chas looks jus tlike Mick--only uglier, if you can imagine THAT]
02.07.01 Calyxa: did y'all see my "correct" sunset animation?
02.07.12 thosk: Not yet. Where is it?
02.07.15 docmojo: Very well, thosk. We may forgive you this time... ;-)
02.07.18 Chas: No... but please post it to the galley
02.07.28 docmojo: Ya, I did. Sweet!
02.07.29 Calyxa: http://calyxa.pandromeda.com/tutorial/proui/time.html - link near the end
02.08.04 docmojo: Chas, I just made you a yellow-bellied sap sucker.
02.08.22 docmojo: (Or atleast your text is lemon yellow now)
02.08.29 Chas: I have to do some email stuff with Mathew... so I'll just be lurking for a bit... YELLOW BELLIED SAP SUCKER???
02.08.41 docmojo: OOOOO--it's so CUTE!
02.08.58 Calyxa: not as cute as the bird on the back of the Kiwi buck
02.09.17 Chas: Heh heh... ok... I have to send some email... going into lurk mode
02.09.28 docmojo: [Sorry, everyone--Chas and I met in the Church of the Subgenius. We're "pals."]
02.09.46 Calyxa: how come I'm the only one here w/ my moons on?
02.10.00 docmojo: So, did you have a nice holiday, thosk?
02.11.16 docmojo: Okay, okay, so I'm manic--been a long, hard day...
02.11.20 thosk: Doc: Indeed... but like I said, didn't have time to play.
02.11.26 docmojo: Ah, I see!
02.11.28 Calyxa: that's so I don't have to edit all my secret whispers out of the log before posting it, hehe.
02.11.39 docmojo: Did you get the MojoJones?
02.11.51 thosk: Calyxa: Cool sunset. I tried something similar back in version 1.0 but couldn't figure out how to get time to work properly.
02.12.00 docmojo: (withdrawal symptomes)
02.12.25 docmojo: Time's kinda weird in MW, so far.
02.12.34 Calyxa: I had time working OK, but was unclear on the Orbit Position units for a while, so I ended up w/ some strange time-machine-esque renders before I got it right.
02.12.34 docmojo: Hard to count on its behavior.
02.13.09 thosk: That's the same problem [orbit units] I had, too.
02.13.26 Calyxa: one test I did ended up w/ 150 copies of exactly the same frame... sigh.
02.13.28 thosk: I lucked into something that worked once, but when I tried to "tweak" it, it blew up.
02.13.32 docmojo: I'm very proud of units in MW.
02.13.38 docmojo: But they still need work...
02.13.58 thosk: I'm sure they make sense once they make sense. <g>
02.14.23 docmojo: You see why we don't talk about MW's animation capabilities yet, eh, thosk?
02.14.25 thosk: I'll take a closer look at your tutorail Calyxa after the chat.
02.14.30 docmojo: They're mostly latent, to date.
02.14.39 Calyxa: better latent than never
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02.14.48 Calyxa: hi, rex!
02.15.00 rex: Hey there, whew! I made it!
02.15.10 docmojo: I say I'm proud only because THEY'RE LESS FUCKED UP THAN IN MOST 3D APPS. ;-)
02.15.20 docmojo: Hi, Rex!
02.15.23 Calyxa: can ya say "bryce units"?
02.15.25 rex: Hey doc!
02.15.29 docmojo: Caught me in a MojoMoment there...
02.15.32 docmojo: ;-)
02.15.34 thosk: Cool, doc.
02.16.06 rex: So whats this I hear about you letting Craig have a vacation! ;-)
02.16.49 docmojo: We let his leash out a little--only to yank back hard when he got up to speed... >;^)
02.17.25 docmojo: (heh heh--I love being CEO--nothing but POWER POWER POWER)
02.17.32 docmojo: (AND STRESS STRESS STRESS)
02.17.33 rex: yeah, I've been there...sometimes ya have to recharge as a developer - it really pays off in the long run!
02.18.00 docmojo: Hey, anyone going to MacWorld next week?
02.18.10 thosk: not i.
02.18.13 rex: Yeah, I saw in your mail last night - "I'm management --- ask Craig" --- talk about dodgeing the bullet!
02.18.26 Calyxa: I can't afford train fare let alone the $10 cover charge...
02.18.28 docmojo: Caly: I should tell you--Daulton and I plan to crash at your place on Tuesday and Weds. nights.
02.18.32 docmojo: Heh heh.
02.18.49 Calyxa: you guys gonna sleep together? I'll have to get Chucko to clean off the bed again.
02.18.55 docmojo: "Rank has its priviliges."
02.19.02 docmojo: (And I'm pretty rank!)
02.19.13 Calyxa: are you serious? the couch in the living room folds out...
02.19.24 rex: I saw that Bryce Camp was announced --- is anybody here besides doc going? Calyxa --- I saw your pics from the Denver one.
02.19.27 docmojo: Yes--if his PO approves it!
02.19.50 docmojo: Aren't you going, Rex?
02.20.13 Calyxa: Renato's going to keep me posted when it gets close to being sold out... if money materialises out of nowhere, Bryce Camp is near the top of the list
02.20.39 rex: yep, planning to...say what does the typical day look like at Bryce Camp - when does it start, end etc.?
02.21.02 docmojo: I plan to subvert Bryce camp shamelessly--tell everyone how dated Bryce is...
02.21.04 Calyxa: they were slave drivers in Denver... started by around 8:30am, went as late as you could stand...
02.21.21 docmojo: and how MOJOWORLD IS THE WAY OF THE FUTURE!!!
02.21.25 docmojo: BWA HA HA!!!
02.21.34 Calyxa: one of us one of us one of us one of us one of us
02.21.47 docmojo: (Okay, like I said, it's been a long, hard day...)
02.22.15 docmojo: Boy, Rex, I don't remember.
02.22.29 docmojo: "Too early" and "too short," I think.
02.23.07 Calyxa: tue and wed, that's the 8th and 9th... my mom is moving to town on the 9th.
02.23.21 docmojo: Bryce camp definitely goes by too fast.
02.23.41 docmojo: Just when you're gaining speed, & inspiration, it's OVER.
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02.24.03 Calyxa: needs to be a week of instruction and then a couple days of playing
02.24.11 docmojo: Okay, so we move in on Kent. >;^)
02.24.40 docmojo: Or two years of instruction and a lifetime of playing...
02.24.55 Calyxa: I'm not sure exactly what day mom gets here, but I think she'd be amused to meet Daulton...
02.25.09 docmojo: Who wouldn't? ;-)
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02.25.20 Calyxa: speak of the devil, mail from mom just in, her flight arrives at 9pm on the 9th.
02.25.22 Calyxa: w/b rex
02.25.29 docmojo: Hey rex--long time no see!
02.26.11 docmojo: The 9th is why I' decided to go to MacWorld: METACRETIN REUNION PARTY!
02.26.52 docmojo: I just gotta show Brian and Ales MojoWorld...
02.26.58 docmojo: Hee hee hee hee
02.27.01 Calyxa: you mean they haven't seen it?!
02.27.12 docmojo: "Probably."
02.27.21 docmojo: But I want to show it to them.
02.27.29 docmojo: heeheeheeheeheeeheee
02.27.37 Calyxa: I still get a kick out of Ales saying something about "those imported mesh trees" in a Bryce scene of mine built out of symlats...
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02.27.47 Calyxa: hi, Ed
02.27.52 edegiuli-home: hello everyone
02.27.57 docmojo: Hey, Ed!
02.28.01 docmojo: Welcome!
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02.28.23 edegiuli-home: i have some questions ready to go :)
02.28.25 Chas: I am away.
02.28.27 Calyxa: Eric, sorry.. (I knew I had that wrong)
02.28.35 docmojo: You've misse a alot of raving and abuse by myself...
02.28.37 Chas: .
02.28.43 docmojo: Fire away!
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02.28.49 edegiuli-home: haha, ED is ok, that's my initials
02.29.12 Calyxa: rex, you stuck in the revolving door?
02.29.30 rex: feels like it...$^%^#@ earthlink!
02.29.31 edegiuli-home: i believe someone alluded to this on the list recently, but i didn't understand the answer exactly: is it not possible to give a readout of the range of output for a function?
02.29.34 docmojo: Your "Eric" image is an inspiration to me!
02.29.44 docmojo: (And I don't say that lightly)
02.29.58 edegiuli-home: ie i remember reading that most fractals output from -1 to 1, but a precise answer would be more useful
02.30.11 rex: so did anyone respond to my question about bryce camp while I was gone?
02.30.16 docmojo: Caly, care to field that one?
02.30.25 Calyxa: I wrote something about basis functions outputting from -1 to 1...
02.30.27 docmojo: Yes...
02.30.32 edegiuli-home: I just wanted to mess around with bitmap import, and it allowed me to learn more about scaling and distortion
02.30.55 edegiuli-home: thanks for the compliment!
02.31.25 Calyxa: to get the range of output for a fractal, tho, you have to constrain your input to a small area. like the height readouts on the texture previews for heightfield textures.
02.31.47 edegiuli-home: also, when will we get to see different kernels for sparse convolution? i think it would allow for some neat effects
02.32.00 docmojo: Random functions are unpredictable, by design.
02.32.17 docmojo: So it's damn hard to say what they'll do--or output.
02.32.34 Calyxa: there's a drop-down menu in the basis function editor that lists a handful of different kernels... you mean custom ones, right?
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02.32.45 docmojo: Try using curves on tehm in 1.1--that will keep you happy for a while!
02.32.54 edegiuli-home: calyxa: what i would find most useful is actually a graph showing probability of each value of output.. ie MW could sample 100 pts in the terrain and plot a graph showing min, max, average.. it would be very useful
02.33.13 edegiuli-home: yeah, custom, although the preset ones are very nice
02.33.19 docmojo: And will be arbitraily wrong...
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02.33.36 Calyxa: wrong, but enough to give an artist a 'gestalt'
02.33.37 docmojo: That's a 2.0 feature.
02.33.43 edegiuli-home: ok..
02.33.50 rex: back again...
02.33.57 docmojo: There are some heavy maths req'ed to generalize SP kernels.
02.34.36 edegiuli-home: one thing i've found recently is that I find the Pro UI more comfortable than the normal UI.. I love the flowchart style environment, it is really easy to move things around
02.34.47 Calyxa: :)
02.34.48 docmojo: I'm for it roo Caly and Ed/Eric--but I thrice on chaos!
02.35.05 Calyxa: three times the chaos at half the price!
02.35.20 docmojo: Wow, Ed--you must be one of us... ;-)
02.35.45 rex: i've got to try the pro ui...i am a programmer by trade so i like the concept...just haven't ventured in there much yet...
02.35.49 edegiuli-home: for sparse convolution, if we have a 5x5 kernel, does MW sample every point in a 5 unit radius and see if the kernel affects that region?
02.35.57 docmojo: ("I thrive of chaos")
02.36.05 Calyxa: LOL
02.36.15 Calyxa: third time's the charm, Mo
02.36.28 docmojo: BITE ME
02.36.48 docmojo: Yes, Eric, that's the idea...
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02.37.00 docmojo: Gets really expensive!
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02.37.12 Calyxa: w/b thosk
02.37.18 rex: i'm 0 for 2 in the marriage dept...has doc got a similar record?!?
02.37.35 docmojo: You have to check a 5xN neighborhood, where N is the number of dimensions.
02.37.36 thosk: (wireless phones and wireless networks don't coexist very well...)
02.37.48 docmojo: That's 125 neighbors in 3D,
02.37.53 edegiuli-home: i'm an amateur programmer/mathematician.. unfortunetely compiler problems frustrate me... although i did come up with an algorithm to create a heighfield from a few lines or dots (ie a topographic map)
02.38.02 docmojo: 625 in 4D.
02.38.27 rex: very cool eric!
02.38.29 edegiuli-home: i can see LOTS of speed problems for 4D..
02.38.34 docmojo: Cool! That's how it all starts!
02.39.11 docmojo: 4D gets nasty.
02.39.20 edegiuli-home: one thing i was wondering today is: are there any fundamental differences b/w normal fractals and the distortion fractals?
02.39.22 Calyxa: 2d made my ocean disappear.
02.39.26 docmojo: But MW is entirely 4D under the hood.
02.39.33 docmojo: I'm very proud of that.
02.39.40 Calyxa: distortion fractals have multiple basis functions
02.39.43 docmojo: Don't know of ANY other app that is...
02.39.45 edegiuli-home: you must have a fast random number generator!
02.40.28 edegiuli-home: also i have a speed question: are sine and cosine relatively cheap? (lookup tables?)
02.40.28 docmojo: The distortion fractals can have different basis functions and distortions at different scales.
02.40.30 rex: basis function = input function, right?
02.40.38 docmojo: They tend to be really slow.
02.40.46 docmojo: (another compiler problem.)(
02.41.03 thosk: what's another compiler problem?
02.41.05 docmojo: Rex: correct.
02.41.18 docmojo: Eric: no. Slow.
02.41.27 rex: cool, I'm think i'm starting to get this stuff a little!
02.41.31 edegiuli-home: so instead of sine or cosine, it is probably a better idea to make my own curve that looks like that?
02.42.03 docmojo: Well, the slowness of the d. fractls is a compiler/architecture problem. Cache misses and so forth.
02.42.13 docmojo: Yes.
02.42.59 Calyxa: (hmm, now I'm seeing moons... must be a refresh thing...)
02.43.01 edegiuli-home: ..which brings me to another feature request: preset curves... a nice 4 point S curve would be useful
02.43.05 docmojo: Rex: See a doctor. Quick.
02.43.21 docmojo: Good idea!
02.43.29 docmojo: Are you a beta tester?
02.43.38 Calyxa: a curve library... (thought that was on the list already?)
02.43.41 rex: doc, just think how I'll be after sedona...ready for intensive care ;-)
02.43.46 edegiuli-home: yea, beta and retail owner
02.43.50 docmojo: If so, file it as a "requested feature" in the bug reports DB.
02.43.57 thosk: Gotcha, doc. Good to know you folks even know what "cache misses" are! (Seti@home folks aren't so sophisticated, for example.)
02.44.18 docmojo: Oh, we're pretty geeky here!
02.44.32 edegiuli-home: doc: this is probably not in MW's future for a while, but do you have any ideas on how to do non heightfield based landscapes - ie bryce canyon?
02.44.42 Calyxa: heh
02.44.47 docmojo: It's in the plan.
02.45.23 edegiuli-home: cool, can't wait
02.45.24 docmojo: One of my students has it working.
02.45.40 thosk: You still teaching, then, doc?
02.45.45 docmojo: But he's a math purist, and insists on teh CORRECT answer,
02.45.50 docmojo: so it's really slow.
02.46.06 docmojo: Not really.
02.46.28 docmojo: But PhD students have a half-life of about 15 years...
02.46.47 Chas: http://www.4warned.4armed.org.uk/mjw/index.htm
02.46.51 docmojo: ;-)
02.46.59 edegiuli-home: lately, i've been thinking about how to fake a river valley.. i think it should be possible to do it procedurally
02.47.03 thosk: I see. I once considered contacting you about becoming a student.
02.47.29 Chas: http://www.4warned.4armed.org.uk/mjw/index.htm TAKE THE RED PILL TAKE THE RED PILL TAKE THE RED PILL
02.47.59 docmojo: Thosk: That's why I still have students!
02.48.22 Calyxa: Bob's stuff rocks
02.48.26 docmojo: Rivers in MW are a-comin'. In a month or so, if all goes well...
02.48.34 rex: everybody knows the red pill is the cooler trip...
02.48.45 edegiuli-home: really? with infinite detail?
02.49.09 docmojo: "Sort of"
02.49.30 rex: what kind of release plan do you folks have for MW this year?
02.49.31 docmojo: The rivers are on height fields of fixed post spacing
02.49.37 docmojo: (for math reasons)
02.49.49 docmojo: but MW can add infinite detail
02.49.58 docmojo: (which knows naught about the rivers)
02.50.06 docmojo: (or little, in any case).
02.50.22 docmojo: Plan? PLAN?
02.50.28 docmojo: What do you think we are???
02.50.40 docmojo: GENIUSES???
02.50.51 thosk: who you talkin' to, doc?
02.51.00 Calyxa: depends on if Craig is still concious after the leash gets yanked, eh?
02.51.03 edegiuli-home: ahh, still good.. will it be able to read the slope of the premade river and add detail based on that, to follow the same basic contours?
02.51.21 rex: oops, sorry...my bad... I forgot you folks are a software dev company (I can say that cause we have the same thing at my company also...)
02.51.23 docmojo: Yes.
02.51.38 docmojo: It knows better than to dam the rivers (we hope).
02.51.54 edegiuli-home: fantastic
02.52.04 docmojo: Yes, you knwo how hard it is to PLAN software...
02.52.35 docmojo: We have big ideas, and some plans, but we prety much wing it as we go.
02.52.58 rex: yep, I am diligently trying to educate our upper management on the "cone of uncertainty" in software dev...business folks just don't understand.....
02.53.02 docmojo: (Though we're about 1,000 times as organized as the Bryce team at Meta)
02.53.25 docmojo: Even when you LIVE it, it's hard to get...
02.53.37 edegiuli-home: question: are there any visual differences b/w using a fractal in distortion rather than offset?
02.53.54 docmojo: I have some river pics you'd like, Eric.
02.54.01 rex: true...I fight with our dev mgrs all the time to stop overcommitting...sets us up for failure all the time.
02.54.06 Calyxa: I find that offset distortion won't rip holes in your terrain like distortion distorition does
02.54.08 docmojo: But we're sitting on them for now.
02.54.38 edegiuli-home: well, i can wait...
02.54.41 docmojo: Wow. Did you file a bug report, Caly?
02.54.50 docmojo: Should be the other way around...
02.55.07 docmojo: Rivers are amazingly hard, Eric.
02.55.10 Calyxa: didn't occur to me to do so, given the reaction in Dunedin back in May...
02.55.19 docmojo: "Trust me on this one." :-)
02.55.50 Calyxa: there is a bug in there about how domain distortion doesn't show in the RTR and that's marked as "won't fix"
02.56.06 edegiuli-home: will the rivers be just at sea level?
02.56.15 docmojo: Hmm.
02.56.23 docmojo: No!
02.56.41 docmojo: We'll hav elakes and stuff at all altitudes.
02.56.57 rex: caly: sounds like an issue you should take to "management" --- <big grin!>
02.56.59 thosk: You folks never cease to amaze me.
02.57.01 edegiuli-home: oh, wow.. waterfalls? ;)
02.57.16 docmojo: No waterfalls.
02.57.26 docmojo: Can't make 'em look good enough yet.
02.57.35 edegiuli-home: haha, yeah that's certainly a tough issue
02.57.54 docmojo: Caly" Thi shas been a lovefest-for-management day here.
02.57.57 docmojo: "Asl Craig."
02.58.06 docmojo: "ASK Craig."
02.58.09 Calyxa: he's the one that marked it "won't fix"
02.58.32 docmojo: I know--he had a good reason, too.
02.58.44 docmojo: But if one doesn't work, it should be the OTHER ONE.
02.59.02 Calyxa: "more research needs to be done"...
02.59.04 rex: I am amazed the RTR detail is as good as it is...
02.59.11 docmojo: Always.
02.59.15 edegiuli-home: has anyone ever tried making a planet that looks like a piece of fruit? - pear, orange, apple...?
02.59.20 docmojo: Me, too.
02.59.24 Calyxa: w/ huge domain distorted continents, teh RTR can be _really_ wrong
02.59.37 Calyxa: I have one that looks like chewed bubble gum
02.59.47 docmojo: Uh, Kent did a planet like a piece of popcorn...
02.59.49 docmojo: Very strange!
03.00.19 edegiuli-home: today i was just trying to think of the strangest things i could try
03.00.21 rex: bubble gum, how big was the result scale on that one?!
03.00.24 docmojo: Yes, and it's for good, logical reasons, Caly.
03.00.37 docmojo: Bring it on, Eric!
03.00.42 Calyxa: I know... I forget, rex.. it was done in one of the alpha builds.
03.00.56 docmojo: Chas, can you post Bernard's latest perversion?
03.01.02 edegiuli-home: one of my worlds just hung there on "pre-processing" .. i think it was all the sine waves
03.01.37 docmojo: Bernard Krummenacker put a HIGHWAY into MW. With STRIPES on the road.
03.01.46 Calyxa: w/ the pro ui?
03.01.59 rex: I've been kinda gun shy on cranking some of the scales up that big...now I'll try it...
03.02.02 docmojo: Sometimes it will come back, Eric.
03.02.07 docmojo: But not always...
03.02.18 Calyxa: no reason not to, rex, as long as your camera is far enough away
03.02.24 docmojo: Yes, Caly--or so we think...
03.02.26 rex: cool!
03.02.39 edegiuli-home: it was responding still, never hung, just not going to rendering
03.02.44 rex: how did he do the highway?
03.02.53 docmojo: If it's pure Mojo, it's a bona fide PREVERSION.
03.02.55 docmojo: COOL!
03.03.25 docmojo: Rex: We don't know yet.
03.03.36 docmojo: But I doubt it was imported.
03.03.52 docmojo: He did the animated waves in teh Pro UI.
03.03.58 docmojo: Guy's a PREVERT.
03.04.00 rex: yeah, that's what I was thinking...
03.04.11 docmojo: OUR kind of prevert. 8-)
03.04.13 Calyxa: animated waves? have I just not been keeping up w/ the gallery?
03.04.27 edegiuli-home: doc: have you tried doing those cyclones that you did in "texturing & modeling"
03.04.39 docmojo: Uh, it's another thing we've kept kinda mum.
03.04.51 docmojo: "It would just cause trouble if we let it out."
03.04.54 Calyxa: "nobody tells me anything!"
03.05.10 Calyxa: should I not post this log?
03.05.12 Chas: Hey Mo... can you email me Mathew's phone # down in NZ?
03.05.12 rex: is there any way to add haze/fog to get a feeling of depth on some renders? like the one with my mech, I found myself wanting to push back the mountains further in the background to get some depth to the pic
03.05.41 Calyxa: crank up the density of the 'cloudy fog' atmosphere
03.06.11 docmojo: Waves: at http://www.silicon-peace.com/sp_pages/MojoWorld/RealisticWaves.mov
03.06.13 rex: doc had that animated wave tutorial in that mag...is that what he used?
03.06.37 rex: caly: very cool, I will try it...thanks!
03.06.40 docmojo: XXX XXX XXX-XXXX
03.07.02 docmojo: No-he's much farther out than that!!!
03.07.11 Chas: Heh heh... OK.
03.07.19 edegiuli-home: wow GREAT waves!
03.07.26 Calyxa: should I edit that phone # out of the log if I post it?
03.07.40 docmojo: Ain't that a PREVERSION OF MOJOWORLD???
03.07.49 docmojo: The guys a demented genius!!!
03.07.51 Calyxa: wow, that's sexy!
03.08.11 rex: amazing...
03.08.22 docmojo: Look at how the foam and water dissipate on the sand...
03.08.34 Calyxa: only got about 2/3rds d/l'd...
03.08.37 rex: thats pure mojo?
03.08.47 docmojo: It needs work--the deep water waves are not so good--but the breakers are great!
03.08.57 docmojo: Yep. Pro Ui wizardry.
03.09.02 Calyxa: wow, PREVERTED is right!!
03.09.09 rex: wow
03.09.29 docmojo: So, everyone: GO FORTH AND PREVERT MOJOWORLD.
03.09.33 docmojo: "We like that."
03.10.02 docmojo: Yes, Caly, you should edit that out.
03.10.15 Calyxa: the phone number and the waves url?
03.10.16 docmojo: And all of my ill-advised fulminations.
03.10.29 Calyxa: I'll just replace all your text with big pink XX's.
03.10.37 docmojo: People should get to know my crankiness in real time, not from logs. ;-)
03.10.40 rex: I've been hanging in generator ui thinking I had to understand it before going pro ui...maybe I need to rethink my plan here...sounds like the pro ui might actually help me make better sense of the gen ui...
03.11.00 thosk: pro ui is definitely the way to go...
03.11.01 docmojo: Bernard is okay with the waves being circulated.
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03.11.38 docmojo: You know, today I thought for the first tiem that maybe the Pro UI is EASIER.
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03.11.45 Calyxa: w/b Eric
03.11.47 docmojo: "If you have that kind of mind."
03.11.49 rex: are there any other tutorials anywhere for the pro ui that anyone has had a chance to do?
03.11.50 docmojo: ;-)
03.12.02 edegiuli-home: thx, cable modem woes..
03.12.04 Calyxa: there are two I have... not sure who else has any.
03.12.21 docmojo: I di done for 3D Artist.
03.12.30 rex: well, being a programmer by nature...it sounds like the pro ui is the place I need ta go...
03.12.34 thosk: the only thing the pro ui lacks is good "preview"... that would be partially addressed by the DCR I submitted in the beta database.
03.12.39 Calyxa: I know it was a whole new learning curve when the "MUI" came along
03.12.55 rex: got docs, are the others on your site caly?
03.12.56 docmojo: Caly, pester me about posting that. That issue is out of circulation, so I don't think they'd mind...
03.13.19 edegiuli-home: pro UI is easy -> add a latitude leaf node, then attach that to a tan function and use that as mountain height ;)
03.13.24 Calyxa: yes, the two pro ui tuts I have are on my site
03.13.29 edegiuli-home: muahah
03.13.35 rex: cool! thanks!
03.13.57 docmojo: Yep, the Pro UI is pretty obvious, to a procedurally-minded person.
03.13.58 Chas: Hey kids... Gotta go do my radio show. I just off the phone with Mathew down in kiwikad. They might pop in and join the chat in a minute.
03.14.03 Chas: Tune in
03.14.05 Calyxa: if you've got the text and screenshots, Mo, I'd be glad to post it
03.14.08 Chas: www.wcsb.org
03.14.13 docmojo: (I think it's buggy, compared to the rest, though...)
03.14.19 rex: my hope is that once I start to grok this thing I can help the community by doing some simple tuts
03.14.19 Chas: 11pm-1am eastern
03.14.43 docmojo: Rex: PLEASE PLEASE PLEASE!
03.14.48 docmojo: We need more of those!
03.14.53 Calyxa: Eric, is that some kind of trick that'll go to infinite mountain height at the poles or something?
03.14.57 rex: have a good show chas, thanks for being here...
03.15.06 Calyxa: catch ya later, Chas
03.15.10 docmojo: Thanks, Chas!
03.15.12 edegiuli-home: yeah... the trig functions work in degrees,, so..... :)
03.15.17 Chas: Toodles.
03.15.18 docmojo: (MICK LIPS!)
03.15.30 Chas: The chics LOVE THOSE LIPS
03.15.41 Calyxa: heh, and I thought I didn't "get" math.
03.15.41 docmojo: BITCH.
03.15.42 Chas: UGLIEST MAN ON EARTH
03.15.59 docmojo: And the chicks love it.
03.16.06 docmojo: GET LOST< CHAS!
03.16.18 Chas: But WHO's The Ugliest Man on MojoWorld?
03.16.23 Calyxa: gonna make me whip out that pic of you and Craig w/ your tongues sticking out?
03.16.30 Chas: www.wcsb.org
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03.16.35 docmojo: Codini? Legume?
03.16.41 docmojo: Chihuahua?
03.17.11 docmojo: Okay, folks, Sandy is yanking my leash back now.
03.17.14 docmojo: Had my romp.
03.17.17 docmojo: Gotta go!
03.17.29 docmojo: "We thank you for your support."
03.17.31 Calyxa: thanks, Mo -- let me know if you want to stay next week, we can work something out, I'm sure
03.17.34 edegiuli-home: doc: to further show off MW's bitmap import capabilities, earlier i was searching for a high resolution map of Middle Earth from LOTR to create a heightfield from... you could get a LOT of press with some 3D renderings of gondor/mordor!
03.17.53 docmojo: (And for politely putting up with my ravings)
03.18.03 edegiuli-home: good chat, keep coding...
03.18.16 docmojo: Oh, man, Eric--DO IT!
03.18.18 thosk: Later, Doc.
03.18.34 rex: thanks for being here doc, have a good week...
03.18.35 docmojo: You'll be in our good graces FOREVER!!!
03.19.01 edegiuli-home: i'll see what i can do, i still have 4 more days before school starts again
03.19.02 docmojo: Alright, see you next week, if I'm not still on the road...
03.19.14 docmojo: 96 hours.
03.19.22 docmojo: "Sleep is for sissies."
03.19.33 docmojo: Make it so, Number One.
03.19.36 docmojo: Mo, OO
03.19.38 Calyxa: that's why I was replying to your email at 4AM.
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