Editing the Transparent Portions of the Poser HeadThe only portions of the head that need transparency are:
And once the transparency texture has been created for the first one, it's just a matter of adding it to the other three. In the Material editor... Edit the details of Material 1 - Eyebrows material. The material editor which opens will look like this:
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...tell MojoWorld to use a Transparency map Change Transparency from 'Widget' to 'Texture'. A new texture editor will open. Choose 'New Texture' from the menu. Name this new texture "HEAD transmap". Having an obvious name will be important when it comes to adding the texture to the other portions of the head that need transparency, so do it first! Set up the Transparency map as a Texture Here is what the completed Texture editor for the "HEAD transmap" texture will look like when the steps below it have been done:
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Click the circle-T to enable the first texture leaf. Click it a second time to open the kickstand. From bottom to top, set up the kickstand as follows:
Inverting the Transparency map Transparency maps need to be inverted, black for white. This can be done in an image editor before they are loaded in to MojoWorld, or they can be inverted using MojoWorld after they are loaded. If the image map is inverted beforehand, the Output Controls can be left alone. To invert the transparency map in MojoWorld, use the Output Controls as follows:
Add the Transparency map to the other head pieces Close this texture editor. Click the material edit arrow next to the Eyelashes material. On the material editor that opens, change the transparency from 'Widget' to 'Texture'. In the new texture editor that opens, simply select "HEAD transmap" off of the drop-down list box in the upper left corner of the dialog. Close the texture editor and repeat for the UpperEyebrows and Eyeballs. The head is now transparency mapped. NEXT - Editing the Hair and a couple other tips on rendering and camera positioning.
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