A Simple .obj / UV map Texturing Tutorial

This tutorial covers how to apply a UV mapped texture to an imported object using the cat from Poser 3. An upcoming tutorial will discuss texturing Poser 4 figures using transparency maps.

The Poser cat is exported from Poser 3 as a Wavefront OBJ file and is saved in the file 'posercat.obj'. The texture map for the cat is Cat Texture.pict in the Poser 3 textures folder. Place a copy of each of these files into the same folder as the .mjw world file into which the figure is to be imported.

Use the plug icon to access the import mesh menu item. Locate the .obj file and click OK. The cursor will change to indicate that MojoWorld is ready to place the mesh. Drag with the cursor in the RTR window to initially place and scale the object.

The hot button area will display buttons to open the mesh editor and the mesh material editor. Click the 'm' button to open the material editor for the material applied to the mesh. In the material editor that opens, choose 'New Material' off the menu. Though not required, it's a good idea to set the name of this new material. I used the name 'Poser Cat material'.

Setting Up The Material and Texture Editors

To apply the texture map, open the material leaf and change the Diffuse color to a texture. In the texture editor that opens, choose 'New Texture' off the menu.

In The Texture Editor

Again, it's a good idea is to set the name of this new texture. I used 'Poser Cat color'. Click the ghosted circle-t to enable the first texture leaf. Click it a second time to expand the leaf kickstand. Starting at the bottom of the kickstand, make the following changes:

  • Set the coordinates to UV Position
  • Leave the distortion set to None
  • Set the fractal to Bitmap Node
  • No changes are needed in the Output Control

When the Bitmap Node is selected, the parameters on the right will change. The only parameter to modify is the File Name parameter. Click the 'Load From Disk' icon at the right end of the File Name parameter to open a file finder dialog. Select the Cat Texture.pict file and click OK. The texture editor should now look like this:

Close this texture editor. The material editor should now look like this:

The final rendered image of the textured cat looks like this:

 

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