Generator Tutorials

MojoWorld Generator can be quite a daunting place. I hope the tutorials I post here will help de-mystify it somewhat. The first offering I have is a collaborative effort with Doc Mojo explaining how to use and get the most out of the new Latitude space coordinates available with MojoWorld 1.1.

Update - 17 Feb 2002 - I've collected enough of these that I probably ought to impose some sort of sectional ordering on them, so this list has been re-deranged and has had the Pro UI tutorials integrated into it, as well as having the new "Sample Worlds Torn Apart w/ guest tutorialist Chris Drake" added.

Basic Introductions

  • Sample Worlds Torn Apart is a detailed look at the parameters of the original 1.0 default planet - as seen through the eyes of a novice MojoWorld user. Many thanks to my guest tutorialist, Chris Drake, for writing this up!

Rendering Tricks

  • Mask Rendering describes how to modify a copy of your planet so that you can create a mask render to mask the terrain, sky or ocean.

  • World Maps is a trick on how to use the world export function in order to create a world map of your MojoWorld planets. It's not one of your standard map projections, but I think you'll find it's close enough to be useful.

Input Coordinates

  • Latitude Space - Doc Mojo explains how to use Latitude Space, with comments and screenshots.

  • Coordinate Systems explains the differences between World Position, Surface Position and Object Position.

Terrains

  • Shaping Terrains with Bitmap Heightfields explains how to use a bitmap inside of a parameter bomb to give a very specific shape to a portion of the planet.

  • Function Graphs 101 or "How to not make a flat planet" - an introduction to the Pro UI, how to make terrains using function graphs.

  • Krummen Hacker InterPlanetary Airport is all about how to integrate Krummen Hacker's amazing Pro-UI airport with the planet of your choice. It also contains a little tidbit about how to save a function to a library file by converting it to a texture first.

Texturing Imports

Animation

  • Choose A Codec is a quick road-map to finding the Render Settings dialog which includes the File Handler options for selecting a codec other than the default.

  • Blending Time is a subversive Pro UI tutorial. It's about animation for the pioneering Graph Monkey, how to animate things other than just flight paths. Make a sunset by driving the sun's orbit position with a function graph using the mysterious Time node.

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