DLL File Name
Last Updated
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Description
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Download
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mojo.dll
18 June 2002
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This replaces the existing mojo.dll in order
to fix three bugs. These bugs are:
- Basis Function Cloning - all basis functions
with parameters (save for Voronoi, which got fixed
first) don't remember their parameters when cloned.
- Curve Flipping - curves where two control points
share the same the X value will be flipped incorrectly.
Too many successive flips of such a curve can cause
MojoWorld to crash.
- NEW - the mojo.dll updated 18 June also fixes a
bug where planet files containing complex graphs took
a really long time to load and/or cloning objects that
had complex graphs as part of their materials also
took a very long time to complete.
NOTE! This file needs to be placed in the
same folder with the MojoWorld 1.2 executable. All
other plugins listed below will go into the Plugins
folder!
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Mac Win
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primitives.dll
20 May 2002
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This replaces the existing primitives.dll in
order to fix the "Saving Imported Objects
to Libraries" bug. When imported objects
are saved to library files (.mjl), their
materials are not saved correctly, so when the
library item is loaded into a new planet file,
it has no material on it.
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Mac Win
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Calyxa's Plugins
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MoNormal.dll
20 May 2002
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The MoNormal plugin adds four new nodes to
the Pro UI in the "Calyxa's Nodes"
category. These nodes are:
- Surface Normal - returns the value of
the surface normal vector at the current
world position.
- Ray Direction - returns the direction
of the vector between the camera eye point
and the current world position.
- Sun Direction - returns the direction
of the vector from where the sunlight
comes at the current world position.
- Dot Product - calculates the dot product
of two vectors.
This sample world file
shows Doc Mojo's use of some of these new
nodes.
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Mac Win
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calydiffblend.dll
21 May 2002
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A Pro-UI only node which provides a
"difference" blend mode for
colors. See the
sample world file for an example. The
function graph to look at is on the diffuse
color of the material applied to the planet.
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Mac Win
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UndisplacedSlope.dll
01 June 2002
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A coordinate space for non-heightfield
textures that returns the slope of the
planet before it has been displaced by
any displacment materials.
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Mac Win
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UndisplacedSurfPos.dll
04 June 2002
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Undisplaced Slope was so popular, I've added
an Undisplaced Surface Position! If you think
you know what it is, you'll want to get it!
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Mac Win
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objectdistance.dll
09 June 2002
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This is really just a work-around for a bug.
If the bug weren't there, this wouldn't really
be needed, though it does simplify the graph
by one node. It's a conglomeration of the Distance
and Marker Position nodes. In the
sample world file, I'm
using it to create a gradient light. Check out the
function graph attached to the color of the point
light.
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Mac Win
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Krummen Hacker's Plugins
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zfractals.dll
04 June 2002
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Krummen Hacker's zfractals plugin creates
the complex plane fractals of the Mandelbrot
set, the Julia set and the Quartet set. The
plugin adds a single node to the Pro UI in
the "Hacker's Nodes" category. The
"Complex Plane Fractal" will also
show up in the fractals menu on any texture
kickstand.
This sample world
file shows the use of the plugin on a
cloud layer (and on the terrain).
UPDATED: KH fixed the "doesn't show up
in the distortion menu" problem, so now
his Complex Plane Fractal can be used as
domain distortion, yay! If you d/l this before
31 May 2002, you'll want to get it again.
UPDATED: KH added a work-around for the
"choosing a plugin as displacement and
then choosing a builtin as a displacement
crashes MW" problem, so now his
Complex Plane Fractal can be chosen as a
distortion without MW crashing if you change
your mind and pick something else, yay! If
you d/l this before 04 June 2002, you'll want
to get it again...
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Mac Win
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quantum.dll
09 June 2002
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KH's Quantum plugin is a custom special
for Challenge #30 at the 3D Commune. This
challenge world is for the week of June 9th
through June 15th. I've got these here just
in case there's a problem with the archive
KH posts in the
Free Stuff. KH's archive contains the
Challenge #30 planet file and both the Mac
and Win versions of the Quantum plugin. I
also have the Challenge #30
sample world file
for download, now that it's officially past
the time when the challenge planet has been
released!
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Mac Win
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BreakingWaves.dll
16 June 2002
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To take a break from his big project, KH
whipped up these lovely breaking waves!
It's not completely obvious how to set this
all up, even with the
sample world, so KH also wrote a very helpful
on-line tutorial to explain how to use his
breaking waves plugin.
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Mac Win
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WaterDepth.dll
24 June 2002
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This is a Pro-UI-only node which simplifies things
when using the Breaking Waves plugin in conjunction
with the Rivers plugin. This very brief
tutorial shows how to use the Water Depth plugin.
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Mac Win
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Others' Plugins
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antonio.dll
31 May 2002
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Antonio, better known to the 3D Commune as
"portuga", is the "slave
student" of Manuel Gamito, a collegue
of Doc Mojo's who is working on procedural
breaking waves! Manuel had Antonio check
out the SDK for us and Antonio wrote a set
of three plugins similar to KH's Complex
Plane Fractal. In this set, you'll find a
Mandelbrot fractal, Julia fractal and Sinc
function, all of which show up as nodes in
the Pro UI in the "Antonio's fractals"
category, as well as showing up on the fractal
and distortion menus on any texture leaf kickstand.
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Mac Win
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